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All 18s, All The Time
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<blockquote data-quote="77IM" data-source="post: 4856490" data-attributes="member: 12377"><p>Here's a compromise between these two ideas:</p><p></p><p></p><p></p><p></p><p></p><p>Everybody gets 18s in their primary abilities (attack/damage), and 16s in their secondary abilities (other ones used by class powers or features), and can select any value they want for the rest of their abilities, up to a max of 16. Then apply racial mods. At levels where ability scores increase, you get +1 to everything. Details regarding multiclass and hybrid characters are left as an exercise for the reader.</p><p></p><p>Net effect:</p><p></p><p>1. Attack/damage and secondary effects are better balanced between all characters because they are set to a specific amount. You can't have Noob McRoleplay show up with a starlock with 14s in Con and Cha and wonder why he is not dealing as much hurt as everybody else. In fact the only way to screw it up is to take a race that doesn't get any bonuses to those (like, playing a tiefling fighter) but there are other house rules floating around to address that.</p><p></p><p>2. Tertiary abilities, which really hardly matter, can be as high or low as the role-playing concept requires. If someone puts all 16s, they might wind up with defenses a few points higher, or better skills overall, than someone who puts all 10s. But those few points don't matter nearly as much as the primary and secondary abilities.</p><p></p><p></p><p>I still like Crothian's method the best, I just thought I'd throw this one out there as a compromise.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4856490, member: 12377"] Here's a compromise between these two ideas: Everybody gets 18s in their primary abilities (attack/damage), and 16s in their secondary abilities (other ones used by class powers or features), and can select any value they want for the rest of their abilities, up to a max of 16. Then apply racial mods. At levels where ability scores increase, you get +1 to everything. Details regarding multiclass and hybrid characters are left as an exercise for the reader. Net effect: 1. Attack/damage and secondary effects are better balanced between all characters because they are set to a specific amount. You can't have Noob McRoleplay show up with a starlock with 14s in Con and Cha and wonder why he is not dealing as much hurt as everybody else. In fact the only way to screw it up is to take a race that doesn't get any bonuses to those (like, playing a tiefling fighter) but there are other house rules floating around to address that. 2. Tertiary abilities, which really hardly matter, can be as high or low as the role-playing concept requires. If someone puts all 16s, they might wind up with defenses a few points higher, or better skills overall, than someone who puts all 10s. But those few points don't matter nearly as much as the primary and secondary abilities. I still like Crothian's method the best, I just thought I'd throw this one out there as a compromise. -- 77IM [/QUOTE]
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