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All 18s, All The Time
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<blockquote data-quote="JoeNotCharles" data-source="post: 4857181" data-attributes="member: 79945"><p>I like this idea, but what I would do is let people generate an array of scores (by point buy, or roll, or however the DM wants - and probably using a different point buy system to give lower scores and more variance) to be used ONLY for skills and feat prereqs. All other uses of ability scores count as 18. (Or I might make Init and defenses still dependant on the chosen ability scores to, to keep some variance there.) And I would probably go through the class-specific feats and add some more prereqs (since I believe right now it's just assumed anyone taking a Fighter feat has high Strength) so that there would still be an incentive for classes to take above-average values in their primary scores...</p><p></p><p>That way you can still have characters with varying levels of skill, and it's unlikely for (for example) a Fighter to be able to take feats for ALL weapon types, just the one with some synergy with their abilities, but the attack rolls and power bonuses don't dominate any more.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4857181, member: 79945"] I like this idea, but what I would do is let people generate an array of scores (by point buy, or roll, or however the DM wants - and probably using a different point buy system to give lower scores and more variance) to be used ONLY for skills and feat prereqs. All other uses of ability scores count as 18. (Or I might make Init and defenses still dependant on the chosen ability scores to, to keep some variance there.) And I would probably go through the class-specific feats and add some more prereqs (since I believe right now it's just assumed anyone taking a Fighter feat has high Strength) so that there would still be an incentive for classes to take above-average values in their primary scores... That way you can still have characters with varying levels of skill, and it's unlikely for (for example) a Fighter to be able to take feats for ALL weapon types, just the one with some synergy with their abilities, but the attack rolls and power bonuses don't dominate any more. [/QUOTE]
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