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<blockquote data-quote="Old Gumphrey" data-source="post: 4858471" data-attributes="member: 12872"><p>Ok, first, props for having the stones to post such a radical idea.</p><p></p><p>That said, I played around with this in the character builder for a while, trying several classes and builds. Here is what I noticed in my playing:</p><p></p><p>-healing surge quantity and value is very high, as is HP in general; the Goliath Earthstrength Warden was off the damn charts</p><p>-all characters are at least passably good at all skills</p><p>-defense values are utterly awesome; your bad save is comparable to (and sometimes better than) a normal character's good save</p><p>-chainmail and scale are invalid; only plate armor is strictly better than light armor</p><p>-a lot of class features become mostly useless, or slightly overpowered (barbarian agility, earthstrength Con bonus to AC, etc.)</p><p>-secondary effects are VERY good; dwarf wizards are now thunderwaving people 25 feet at level 1, while maintaining a delicious +4 attack bonus</p><p>-the amount of feats available for choice is <em>staggering</em>. Seriously, any time or effort you save in avoiding ability score selection is easily tripled spending time on looking at feat choices and combinations.</p><p></p><p>That last point is the rub for me. I could stomach all the rest of it, but one of your main reasons for the switch is invalidated straight away. You save time in one area, only to increase it in another.</p><p></p><p>That said, it's STILL not a bad variant. I'd definitely play in a game using it.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 4858471, member: 12872"] Ok, first, props for having the stones to post such a radical idea. That said, I played around with this in the character builder for a while, trying several classes and builds. Here is what I noticed in my playing: -healing surge quantity and value is very high, as is HP in general; the Goliath Earthstrength Warden was off the damn charts -all characters are at least passably good at all skills -defense values are utterly awesome; your bad save is comparable to (and sometimes better than) a normal character's good save -chainmail and scale are invalid; only plate armor is strictly better than light armor -a lot of class features become mostly useless, or slightly overpowered (barbarian agility, earthstrength Con bonus to AC, etc.) -secondary effects are VERY good; dwarf wizards are now thunderwaving people 25 feet at level 1, while maintaining a delicious +4 attack bonus -the amount of feats available for choice is [i]staggering[/i]. Seriously, any time or effort you save in avoiding ability score selection is easily tripled spending time on looking at feat choices and combinations. That last point is the rub for me. I could stomach all the rest of it, but one of your main reasons for the switch is invalidated straight away. You save time in one area, only to increase it in another. That said, it's STILL not a bad variant. I'd definitely play in a game using it. [/QUOTE]
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