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All 18s, All The Time
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4872784" data-attributes="member: 710"><p>A take might be to use the All 18 for your character statistics, but write regular numbers next to them on your sheet. </p><p>These numbers are purely descriptive and have no mechanical effect, but if you think an absent-minded Wizard needs a Wisdom of 8, here you have it. </p><p></p><p>I wonder how a game without any ability score modifiers should look like. The ability scores still need to have some game impact, but my goal would be to avoid them being necessary for your attacks or defenses. They would impact choices, not translate into direct power. Of course, that means ability scores would just be used for prerequisites, and I am not necessarily a fan of that either. Especially because it is very easy to make high-stat prerequisites feats/powers/talents/moxie be stronger. </p><p></p><p>Maybe an approach would be that ability scores only determine how many feats/powers related to an ability you can pick? So if you play a Fighter with Str18 you can pick a lot of strength related powers. But if you do only have a Strength of 13, you need to branch out, maybe even having to learn some magical tricks. One might even be able to keep something like combat roles in the game - you would have to offer powers for every role for every ability. (Which shouldn't be too hard.)</p><p></p><p>And of course, no matter how terrible your abiltiy scores are, you should never be unable to pick a new feat or power at all. Your choices would just be more limited. </p><p></p><p>Now, you can roll 3d6 in order, 4d6 drop lowest, all 18s, 25 point buy, pick your stats...</p><p></p><p>Another possible take could be that magical and ability score modifiers don't stack. A Longword +4 is nice if you have a Strength of 15, but irrelevant if you have a Strength of 18. But you would probably need to move away from traditional magical items. Maybe don't have the +x weapon at all, but just say a magical weapon grants you a +5 bonus to attack and damage that doesn't stack with your ability bonus.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4872784, member: 710"] A take might be to use the All 18 for your character statistics, but write regular numbers next to them on your sheet. These numbers are purely descriptive and have no mechanical effect, but if you think an absent-minded Wizard needs a Wisdom of 8, here you have it. I wonder how a game without any ability score modifiers should look like. The ability scores still need to have some game impact, but my goal would be to avoid them being necessary for your attacks or defenses. They would impact choices, not translate into direct power. Of course, that means ability scores would just be used for prerequisites, and I am not necessarily a fan of that either. Especially because it is very easy to make high-stat prerequisites feats/powers/talents/moxie be stronger. Maybe an approach would be that ability scores only determine how many feats/powers related to an ability you can pick? So if you play a Fighter with Str18 you can pick a lot of strength related powers. But if you do only have a Strength of 13, you need to branch out, maybe even having to learn some magical tricks. One might even be able to keep something like combat roles in the game - you would have to offer powers for every role for every ability. (Which shouldn't be too hard.) And of course, no matter how terrible your abiltiy scores are, you should never be unable to pick a new feat or power at all. Your choices would just be more limited. Now, you can roll 3d6 in order, 4d6 drop lowest, all 18s, 25 point buy, pick your stats... Another possible take could be that magical and ability score modifiers don't stack. A Longword +4 is nice if you have a Strength of 15, but irrelevant if you have a Strength of 18. But you would probably need to move away from traditional magical items. Maybe don't have the +x weapon at all, but just say a magical weapon grants you a +5 bonus to attack and damage that doesn't stack with your ability bonus. [/QUOTE]
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