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All 18s, All The Time
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<blockquote data-quote="Jack Colby" data-source="post: 4873225" data-attributes="member: 54634"><p>Heh, I just had the same thought the other day. I do agree it would work, and would eliminate some hassle in this edition of D&D. I'd play a game run this way.</p><p></p><p>In my own game, I won't be doing it, though. My group still rolls for stats, and uses them to suggest a character or character traits, rather than coming up with all that then trying to fit stats to it as envisioned beforehand. Ability score rolling is inspirational, so, no, I won't do all 18's, even though it works.</p><p></p><p>And as far as sacred cows go, I think ability scores are Numero Uno on the list. I don't think I would consider the game D&D anymore without them, and without the range of numbers associated with them.</p><p></p><p>I will add, however, that in original D&D, the ability scores mattered very little (mechanically) and could easily have been ignored. They were a roleplaying aid and determined which classes you were eligible for, that is all (unless the DM considered them in ways that weren't specified in the rules when you tried different actions). They didn't really factor into the game like we are used to today. I see the all 18's idea as a similar situation. </p><p></p><p>It might be fun to try defining characters by actual character traits (perhaps even randomly rolled) instead of by basic physical and mental capabilities.</p></blockquote><p></p>
[QUOTE="Jack Colby, post: 4873225, member: 54634"] Heh, I just had the same thought the other day. I do agree it would work, and would eliminate some hassle in this edition of D&D. I'd play a game run this way. In my own game, I won't be doing it, though. My group still rolls for stats, and uses them to suggest a character or character traits, rather than coming up with all that then trying to fit stats to it as envisioned beforehand. Ability score rolling is inspirational, so, no, I won't do all 18's, even though it works. And as far as sacred cows go, I think ability scores are Numero Uno on the list. I don't think I would consider the game D&D anymore without them, and without the range of numbers associated with them. I will add, however, that in original D&D, the ability scores mattered very little (mechanically) and could easily have been ignored. They were a roleplaying aid and determined which classes you were eligible for, that is all (unless the DM considered them in ways that weren't specified in the rules when you tried different actions). They didn't really factor into the game like we are used to today. I see the all 18's idea as a similar situation. It might be fun to try defining characters by actual character traits (perhaps even randomly rolled) instead of by basic physical and mental capabilities. [/QUOTE]
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