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<blockquote data-quote="Jurph" data-source="post: 4873361" data-attributes="member: 84577"><p><strong>"Best" Arrays from the bunch</strong></p><p></p><p>As a <em>further</em> public service, I threw these arrays into Excel and calculated the stat bonuses (the formula of interest is "=INT(A1/2)+5") that a player can get with the arrays. There are eight "champion" stat arrays that result in a player getting a total of eight bonus points:</p><p></p><p>16 14 12 12 12 10</p><p>16 13 12 12 12 12</p><p>15 14 12 12 12 12</p><p>14 14 14 14 12 8</p><p>14 14 14 14 10 10</p><p>14 14 14 13 12 10</p><p>14 14 14 12 12 11</p><p>14 14 13 13 12 12</p><p></p><p>Not surprisingly these are the super-balanced characters who don't spend lots of points at the top of the scale where marginal benefit is less important. You could use racial stat bonuses to make two of these arrays contain 18s, so a Dragonborn Paladin could have STR and CHA at +3 and +4 (your choice) and take no penalty to other rolls. I think we all know which races go best with which classes, and which stats are and aren't needed for which classes, but it seems clear that those two arrays up top are pretty nice for all-around gameplay. If you're not matching your race and class bonuses you may see some weirdness here (e.g. a Dwarven paladin could come out with 14s in key stats and 16s in his racials, making a very tough, very wise paladin who is a bit of a slouch in combat but a hell of a healer). The balance you get from using one of these arrays combined with the "Aid Another" mechanic means that a character built off one of these eight arrays will be a utility fielder in skill challenges. If you target your bonus skills carefully you can likely end up very competent in combat as well, since the defenses are all going to be on-par with other level-appropriate creatures.</p><p></p><p>In the rest of the arrays, there are 30 that give seven bonus points, 45 that give six, 32 that give five, and 6 "stinkers" that only give four (reproduced here to warn off the newbies) :</p><p></p><p>18 13 11 11 11 8</p><p>18 13 11 11 10 9</p><p>18 12 11 11 11 9</p><p>18 11 11 11 11 10</p><p>17 15 11 11 11 8</p><p>17 15 11 11 10 9</p><p></p><p>Even if you use your racials to beef up these ones, you'll find yourself leaning very (very!) heavily on your primary stats and falling flat everywhere else. The heavy presence of odd numbers (especially 11's!) means that you've wasted points that could be better allocated at a break-point. Unless you really need to spend points on a 13 to qualify for a feat, you should reconsider your stat distribution if you're using one of these.</p></blockquote><p></p>
[QUOTE="Jurph, post: 4873361, member: 84577"] [b]"Best" Arrays from the bunch[/b] As a [i]further[/i] public service, I threw these arrays into Excel and calculated the stat bonuses (the formula of interest is "=INT(A1/2)+5") that a player can get with the arrays. There are eight "champion" stat arrays that result in a player getting a total of eight bonus points: 16 14 12 12 12 10 16 13 12 12 12 12 15 14 12 12 12 12 14 14 14 14 12 8 14 14 14 14 10 10 14 14 14 13 12 10 14 14 14 12 12 11 14 14 13 13 12 12 Not surprisingly these are the super-balanced characters who don't spend lots of points at the top of the scale where marginal benefit is less important. You could use racial stat bonuses to make two of these arrays contain 18s, so a Dragonborn Paladin could have STR and CHA at +3 and +4 (your choice) and take no penalty to other rolls. I think we all know which races go best with which classes, and which stats are and aren't needed for which classes, but it seems clear that those two arrays up top are pretty nice for all-around gameplay. If you're not matching your race and class bonuses you may see some weirdness here (e.g. a Dwarven paladin could come out with 14s in key stats and 16s in his racials, making a very tough, very wise paladin who is a bit of a slouch in combat but a hell of a healer). The balance you get from using one of these arrays combined with the "Aid Another" mechanic means that a character built off one of these eight arrays will be a utility fielder in skill challenges. If you target your bonus skills carefully you can likely end up very competent in combat as well, since the defenses are all going to be on-par with other level-appropriate creatures. In the rest of the arrays, there are 30 that give seven bonus points, 45 that give six, 32 that give five, and 6 "stinkers" that only give four (reproduced here to warn off the newbies) : 18 13 11 11 11 8 18 13 11 11 10 9 18 12 11 11 11 9 18 11 11 11 11 10 17 15 11 11 11 8 17 15 11 11 10 9 Even if you use your racials to beef up these ones, you'll find yourself leaning very (very!) heavily on your primary stats and falling flat everywhere else. The heavy presence of odd numbers (especially 11's!) means that you've wasted points that could be better allocated at a break-point. Unless you really need to spend points on a 13 to qualify for a feat, you should reconsider your stat distribution if you're using one of these. [/QUOTE]
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