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ALL ABOARD!!! Should rules for climbing big opponents be a part of the Core rules of D&D Next?
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<blockquote data-quote="Paraxis" data-source="post: 6208697" data-attributes="member: 13009"><p>Normal grappling should be limited to one size category bigger than you.</p><p></p><p>Climbing on should be the option when the target is two size categories bigger than you or more.</p><p></p><p>If you are climbing on an enemy all your attacks have advantage, as a reaction on the enemies turn he can shake you off which will normal damage for the enemy plus possibly falling damage.</p><p></p><p>Make the roll to climb on a Str or Dex check vs AC.</p><p>The roll to shake off is a normal attack roll for doing the damage and a dex save DC 15 to stay on.</p><p></p><p>Or something like this.</p><p></p><p>Should be simple, if it gets anywhere near the complexity of 3rd editions grapple rules scrap the system and start over.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6208697, member: 13009"] Normal grappling should be limited to one size category bigger than you. Climbing on should be the option when the target is two size categories bigger than you or more. If you are climbing on an enemy all your attacks have advantage, as a reaction on the enemies turn he can shake you off which will normal damage for the enemy plus possibly falling damage. Make the roll to climb on a Str or Dex check vs AC. The roll to shake off is a normal attack roll for doing the damage and a dex save DC 15 to stay on. Or something like this. Should be simple, if it gets anywhere near the complexity of 3rd editions grapple rules scrap the system and start over. [/QUOTE]
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ALL ABOARD!!! Should rules for climbing big opponents be a part of the Core rules of D&D Next?
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