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ALL ABOARD!!! Should rules for climbing big opponents be a part of the Core rules of D&D Next?
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<blockquote data-quote="Warbringer" data-source="post: 6210157" data-attributes="member: 14391"><p>I have this years for years in our modified grapple rules, which are super streamlined.</p><p></p><p>(Short form)</p><p></p><p>1. Make a check (str/dex vs str/dex) to enter an opponents zone of control (reach + sqs occupied). On a success you are in their zone and can move through occupied sqs, as if unoccupied. If the creature is more than 1 size bigger, you can also "climb" them which is simply a move treated as difficult terrain. If you fail to take control, the opponent has an immediate action against you.</p><p></p><p>2. You can make an attack but only with a natural weapon or a weapon smaller than the opponents size (mimic close quarter fighting). If your opponent is 1 size bigger than you, you may use missile weapons without AO</p><p></p><p>3. Each round make a contested role as above to maintain "control". A creature in control has combat advantage.</p><p></p><p>4. You may grapple an opponent when you are in control if they are of the same or lesser size (feats let you grapple larger creatures). In our system, grappling simply gives you free effects you add to your attack/damage rolls </p><p></p><p>It's quick, and can be nasty.</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6210157, member: 14391"] I have this years for years in our modified grapple rules, which are super streamlined. (Short form) 1. Make a check (str/dex vs str/dex) to enter an opponents zone of control (reach + sqs occupied). On a success you are in their zone and can move through occupied sqs, as if unoccupied. If the creature is more than 1 size bigger, you can also "climb" them which is simply a move treated as difficult terrain. If you fail to take control, the opponent has an immediate action against you. 2. You can make an attack but only with a natural weapon or a weapon smaller than the opponents size (mimic close quarter fighting). If your opponent is 1 size bigger than you, you may use missile weapons without AO 3. Each round make a contested role as above to maintain "control". A creature in control has combat advantage. 4. You may grapple an opponent when you are in control if they are of the same or lesser size (feats let you grapple larger creatures). In our system, grappling simply gives you free effects you add to your attack/damage rolls It's quick, and can be nasty. [/QUOTE]
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ALL ABOARD!!! Should rules for climbing big opponents be a part of the Core rules of D&D Next?
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