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<blockquote data-quote="Ovinomancer" data-source="post: 8693393" data-attributes="member: 16814"><p>I'll leave this here, as it's extremely relevant to this discussion:</p><p></p><p><a href="http://www.ptgptb.org/0027/theory101-02.html" target="_blank">The Impossible Thing Before Breakfast</a></p><p></p><p>This brief essay talks directly to the issue in the OP and discusses the ways that it works. In short, there's a conflict between the idea that the GM controls the story but the players control the main characters. This is the Impossible Thing. It then talks about how this isn't usually a large point of discussion because every table has found some way to resolve it for themselves. The OP is such a way, discussed in the article as a combination of illusionism -- the presentation of illusion of choice -- and participationism -- willingly agreeing to follow the GM's story. The article also discusses trailblazing, which is very much in line with the 3 clues approaches. It wraps up with a discussion of a different approach entirely, that centers more on the main character side instead of the GM story side. It's a good read, worth considering.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8693393, member: 16814"] I'll leave this here, as it's extremely relevant to this discussion: [URL='http://www.ptgptb.org/0027/theory101-02.html']The Impossible Thing Before Breakfast[/URL] This brief essay talks directly to the issue in the OP and discusses the ways that it works. In short, there's a conflict between the idea that the GM controls the story but the players control the main characters. This is the Impossible Thing. It then talks about how this isn't usually a large point of discussion because every table has found some way to resolve it for themselves. The OP is such a way, discussed in the article as a combination of illusionism -- the presentation of illusion of choice -- and participationism -- willingly agreeing to follow the GM's story. The article also discusses trailblazing, which is very much in line with the 3 clues approaches. It wraps up with a discussion of a different approach entirely, that centers more on the main character side instead of the GM story side. It's a good read, worth considering. [/QUOTE]
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