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<blockquote data-quote="Stalker0" data-source="post: 8693725" data-attributes="member: 5889"><p>Now though I have (and will continue) to defend the DMs right to use illusionism to augment their game, there are aspects of it that are more efficient than others.</p><p></p><p>The 3 doors scenario is one of those, which is effectively a "directly invalid choice". In such a case its better just to remove the choice entirely, the one door leads to one room, and we move on.</p><p></p><p>But if my group chooses path A (versus B and C), and they always meet a Nymph no matter what, that to me is a soft railroad. THeir choice of path might have still mattered for other reasons, might even affect some of the conditions of the Nymph. If the choice has impact, even if I remove some of the impact through a soft railroad, its still a valid scenario.</p><p></p><p>There is also an important aspect of believability that sells a notion. Finding a nymph in a forest (and all my paths were forest paths), sure that makes sense. Finding a sand crawler by going through a forest path.....ok that's weird, its going to need an explanation. Maybe the DM comes up with a cool explanation to sell it, but I do agree that the DM wants the world to make a certain amount of sense. If things are happening "just because", than that removes beliveability even if you aren't using illusionism.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8693725, member: 5889"] Now though I have (and will continue) to defend the DMs right to use illusionism to augment their game, there are aspects of it that are more efficient than others. The 3 doors scenario is one of those, which is effectively a "directly invalid choice". In such a case its better just to remove the choice entirely, the one door leads to one room, and we move on. But if my group chooses path A (versus B and C), and they always meet a Nymph no matter what, that to me is a soft railroad. THeir choice of path might have still mattered for other reasons, might even affect some of the conditions of the Nymph. If the choice has impact, even if I remove some of the impact through a soft railroad, its still a valid scenario. There is also an important aspect of believability that sells a notion. Finding a nymph in a forest (and all my paths were forest paths), sure that makes sense. Finding a sand crawler by going through a forest path.....ok that's weird, its going to need an explanation. Maybe the DM comes up with a cool explanation to sell it, but I do agree that the DM wants the world to make a certain amount of sense. If things are happening "just because", than that removes beliveability even if you aren't using illusionism. [/QUOTE]
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