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<blockquote data-quote="jgsugden" data-source="post: 8694013" data-attributes="member: 2629"><p>Immersion is for the most part universally superior to the alternatives. It means you're so caught up in things that it steals your focus. Being "caught up in the moment" ... being "into it" ... being "blown away" ... how often do people reference these things as bad things?</p><p></p><p>Well, blown away in another context is bad, but in the context of seeing something and being captivated by it ... always seen as good.</p><p></p><p>You can have fun without immersion. True. But you're more likely to have more fun when you're really into it - which is what immersion is all about. </p><p></p><p></p><p>I disagree. </p><p></p><p>In your example, the side quest is unimportant, and not worthy of being treated with the same respect and care that the main plot is. Think about a movie, book, or tv series. Think about the parts of it that are treated as unimportant. The ones that don't really tie to the main story ... and don't make complete sense ... You don't find them in great movies. You do find them in bad movies ... and they're (some of) the things that make the movie bad. </p><p></p><p>If your 'side plot' isn't worth doing right, it isn't a good contribution to your campaign. </p><p></p><p>I've acknowledged that this "wing it" approach is a necessary evil at times. When PCs go unexpected places that you have not prepared, your two choices are improvise or stop (unless you have some trusty prepared gap fillers that are highly adaptable). Sometimes you just don't have the time to finish preparing and have the same choices - no game or winging it. However, if you're planning on using it for elements of your campaign as a "good enough for this thing" approach when you could do better, then I think you're doing a disservice to that area of your game, and I believe that any good DM will generate a better experience for their players by crafting, rather than hobbling together, an adventure. </p><p></p><p>Use the OPs techniques in a pinch. But you'll be better off not using them as a crutch.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8694013, member: 2629"] Immersion is for the most part universally superior to the alternatives. It means you're so caught up in things that it steals your focus. Being "caught up in the moment" ... being "into it" ... being "blown away" ... how often do people reference these things as bad things? Well, blown away in another context is bad, but in the context of seeing something and being captivated by it ... always seen as good. You can have fun without immersion. True. But you're more likely to have more fun when you're really into it - which is what immersion is all about. I disagree. In your example, the side quest is unimportant, and not worthy of being treated with the same respect and care that the main plot is. Think about a movie, book, or tv series. Think about the parts of it that are treated as unimportant. The ones that don't really tie to the main story ... and don't make complete sense ... You don't find them in great movies. You do find them in bad movies ... and they're (some of) the things that make the movie bad. If your 'side plot' isn't worth doing right, it isn't a good contribution to your campaign. I've acknowledged that this "wing it" approach is a necessary evil at times. When PCs go unexpected places that you have not prepared, your two choices are improvise or stop (unless you have some trusty prepared gap fillers that are highly adaptable). Sometimes you just don't have the time to finish preparing and have the same choices - no game or winging it. However, if you're planning on using it for elements of your campaign as a "good enough for this thing" approach when you could do better, then I think you're doing a disservice to that area of your game, and I believe that any good DM will generate a better experience for their players by crafting, rather than hobbling together, an adventure. Use the OPs techniques in a pinch. But you'll be better off not using them as a crutch. [/QUOTE]
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