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<blockquote data-quote="pemerton" data-source="post: 8694252" data-attributes="member: 42582"><p>The players know in advance that those things are outside the scope of play. This is not the same as what [USER=67338]@GMforPowergamers[/USER] posted:</p><p>GMforPowergamers is posting that the players are permitted to think that their action declarations can make the difference they are hoping for - ie their PCs find their way to another world - but has actually decided that those action declarations cannot make any such difference. This seems to fit the definition of "railroad" most posters in this thread are using, that is, letting the players think their action declarations are meaningful when in fact they are not.</p><p></p><p>GM for Powergamers also goes on:</p><p>The whole language of "I would let the game unfold" seems to me to the language of railroading. The GM is deciding what happens.</p><p></p><p>EDIT: The first sentence of this reply is broadly similar to [USER=16814]@Ovinomancer[/USER]'s remark about <em>the premise of play</em>. I think that [USER=16814]@Ovinomancer[/USER] is taking it for granted that that premise of play is a shared thing and not a secret known only to the GM.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8694252, member: 42582"] The players know in advance that those things are outside the scope of play. This is not the same as what [USER=67338]@GMforPowergamers[/USER] posted: GMforPowergamers is posting that the players are permitted to think that their action declarations can make the difference they are hoping for - ie their PCs find their way to another world - but has actually decided that those action declarations cannot make any such difference. This seems to fit the definition of "railroad" most posters in this thread are using, that is, letting the players think their action declarations are meaningful when in fact they are not. GM for Powergamers also goes on: The whole language of "I would let the game unfold" seems to me to the language of railroading. The GM is deciding what happens. EDIT: The first sentence of this reply is broadly similar to [USER=16814]@Ovinomancer[/USER]'s remark about [i]the premise of play[/i]. I think that [USER=16814]@Ovinomancer[/USER] is taking it for granted that that premise of play is a shared thing and not a secret known only to the GM. [/QUOTE]
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