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<blockquote data-quote="bloodtide" data-source="post: 8694589" data-attributes="member: 6684958"><p>Like I said, few people can or more so want to figure out how the magic is being done: they just want to be amazed and entertained. And just like magic, the game is not real, so players can have fun, interact or do whatever other words they want to do on the DMs railroad. When they are having fun, they don't look for the rails.</p><p></p><p></p><p>I'm not sure what framework is, but as long as the DM uses their superior gaming skills to make sure the players don't find out, the game works out.</p><p></p><p></p><p>Like the poster that mentioned adult players not having much time and energy. I agree. But I also say that goes for all ages. After all, I develpoed my game stlye quite young. After just a couple games with players doing the "freedom of choice" to NOT play the game, I knew that way was not for me. So enter the railroad of fun. </p><p></p><p>Time is also a big factor. I'm not a big fan of the players choosing to socialize, not play the game and waste my time. Just take a default satertudar night game from 6pm to midnight(six hours).</p><p></p><p>The game won't likely even START at with players (and all too often the DM too) being unfocused chatting, watching Youtube videos, and whatever. When the game finally starts the DM will do the "we left off at the last game" recap, and the game will continue. Very slowly as the players somewhat half remember and try to get into the game mindset. This can take some time, maybe an hour or two. It's much worse when the players have to stop the game constantly to ask questions. Then maybe a combat encounter happens, that takes often an hour or even a simple combat.(9pm)</p><p></p><p>Then the players will "want a break" and to "get something to eat", and often this can take an hour or more of wasted time.(10 pm)</p><p></p><p>Then...maybe...everyone might get focused for a couple minutes of game play(10:30pm). But the same players will slow down the game by choosing not to play. The good player might complain here that after five hours the game has gone nowhere, and they wish people could just play the game.(11 pm)</p><p></p><p>Then...maybe...the good players might drag the group to play. The characters FINALLY make it to the Dark Tower and fight there way inside. (11:30pm) The Big Battle of the Dark Tower is ready to go......BUT....it's almost midnight. So the game must be ended for the night. Most go home a bit unhappy from not having as much fun as they liked....except the players that chose not to play and ruin the game for everyone.</p><p></p><p></p><p>So compare to my Cannonball Express game plan: The characters (and players) will be moved along the plot and story...no matter what they "choose" to do. There will be tons of build up and action and adventure(you hit the floor running in my game....or else). Events and encounters go quick, and combat is even faster. The group will make it to the Dark Tower before 8pm. So the action at the tower, and the Big Battle all happen before 9pm. </p><p></p><p>THEN everyone takes a food freak after the three hours of fast, intense, and focused gaming.(9:30pm)</p><p></p><p>Coming back after the break is a lot of afterwards stuff, and tiding up loose ends along with other actions and encounters. By 11 pm or so we have shifted into downtime and wrap ups.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8694589, member: 6684958"] Like I said, few people can or more so want to figure out how the magic is being done: they just want to be amazed and entertained. And just like magic, the game is not real, so players can have fun, interact or do whatever other words they want to do on the DMs railroad. When they are having fun, they don't look for the rails. I'm not sure what framework is, but as long as the DM uses their superior gaming skills to make sure the players don't find out, the game works out. Like the poster that mentioned adult players not having much time and energy. I agree. But I also say that goes for all ages. After all, I develpoed my game stlye quite young. After just a couple games with players doing the "freedom of choice" to NOT play the game, I knew that way was not for me. So enter the railroad of fun. Time is also a big factor. I'm not a big fan of the players choosing to socialize, not play the game and waste my time. Just take a default satertudar night game from 6pm to midnight(six hours). The game won't likely even START at with players (and all too often the DM too) being unfocused chatting, watching Youtube videos, and whatever. When the game finally starts the DM will do the "we left off at the last game" recap, and the game will continue. Very slowly as the players somewhat half remember and try to get into the game mindset. This can take some time, maybe an hour or two. It's much worse when the players have to stop the game constantly to ask questions. Then maybe a combat encounter happens, that takes often an hour or even a simple combat.(9pm) Then the players will "want a break" and to "get something to eat", and often this can take an hour or more of wasted time.(10 pm) Then...maybe...everyone might get focused for a couple minutes of game play(10:30pm). But the same players will slow down the game by choosing not to play. The good player might complain here that after five hours the game has gone nowhere, and they wish people could just play the game.(11 pm) Then...maybe...the good players might drag the group to play. The characters FINALLY make it to the Dark Tower and fight there way inside. (11:30pm) The Big Battle of the Dark Tower is ready to go......BUT....it's almost midnight. So the game must be ended for the night. Most go home a bit unhappy from not having as much fun as they liked....except the players that chose not to play and ruin the game for everyone. So compare to my Cannonball Express game plan: The characters (and players) will be moved along the plot and story...no matter what they "choose" to do. There will be tons of build up and action and adventure(you hit the floor running in my game....or else). Events and encounters go quick, and combat is even faster. The group will make it to the Dark Tower before 8pm. So the action at the tower, and the Big Battle all happen before 9pm. THEN everyone takes a food freak after the three hours of fast, intense, and focused gaming.(9:30pm) Coming back after the break is a lot of afterwards stuff, and tiding up loose ends along with other actions and encounters. By 11 pm or so we have shifted into downtime and wrap ups. [/QUOTE]
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