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<blockquote data-quote="Remathilis" data-source="post: 8694611" data-attributes="member: 7635"><p>So it really comes down to "do the players have the option to refuse the plot hook and if so, does that end the campaign.</p><p></p><p>I ran a pirate campaign and, at a certain point, had a long series of adventures where a magical storm shipwrecked them on the Isle of Dread*. At a certain point, the storm pops up and a ship gets wrecked. The PCs have zero say in this matter unless they opt to never go on their boat and instead stay in port for the rest of the campaign.</p><p></p><p>On the one hand, it's a railroad; no matter what the PCs would do, the storm was unavoidable. On the other hand, no player would willingly say "hey, let's go sail into that magic storm and lose our ship and be stuck on a dangerous dinosaur-covered island!" I guess I could say "If the players set sail for X location at Y time, they will run into the magical storm and crash." but then I'm designing an adventure on the off-chance the PCs end up fulfilling the conditions. And if they don't the whole adventure idea is wasted**. </p><p></p><p>* It wasn't really, but that invokes the feel I was going for and is good enough for this scenario.</p><p>** Assuming, of course, the repeatedly reusing the same plot-hook over and over until the PCs opt to go on the adventure isn't a railroad of a sort itself. I mean, if the DM is gonna threaten every boat the PCs ever own from here to eternity, might as well get it over with.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8694611, member: 7635"] So it really comes down to "do the players have the option to refuse the plot hook and if so, does that end the campaign. I ran a pirate campaign and, at a certain point, had a long series of adventures where a magical storm shipwrecked them on the Isle of Dread*. At a certain point, the storm pops up and a ship gets wrecked. The PCs have zero say in this matter unless they opt to never go on their boat and instead stay in port for the rest of the campaign. On the one hand, it's a railroad; no matter what the PCs would do, the storm was unavoidable. On the other hand, no player would willingly say "hey, let's go sail into that magic storm and lose our ship and be stuck on a dangerous dinosaur-covered island!" I guess I could say "If the players set sail for X location at Y time, they will run into the magical storm and crash." but then I'm designing an adventure on the off-chance the PCs end up fulfilling the conditions. And if they don't the whole adventure idea is wasted**. * It wasn't really, but that invokes the feel I was going for and is good enough for this scenario. ** Assuming, of course, the repeatedly reusing the same plot-hook over and over until the PCs opt to go on the adventure isn't a railroad of a sort itself. I mean, if the DM is gonna threaten every boat the PCs ever own from here to eternity, might as well get it over with. [/QUOTE]
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