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<blockquote data-quote="Mort" data-source="post: 8694630" data-attributes="member: 762"><p>So why hide the rails?</p><p></p><p>It's a whole lot less work to be fully up front and let the players willingly follow along then to constantly have to be thinking about ways and techniques to obfuscate what your doing!</p><p></p><p></p><p></p><p>Why waste energy being so needlessly adversarial? If the group likes how you run, why hide how you run? The enjoyment of the game is the point, not the "magic show."</p><p></p><p>This whole concept of having to be ahead of the players and "superior" to them in gaming is baffling to me. It just seems to add an unnecessary layer and require even more (and different) skills to the already daunting task of running a good game.</p><p></p><p>I recognize that it's presented as a "short cut." But it seems to require even more effort than the alternative!</p><p></p><p></p><p></p><p></p><p>This problem seems to be with unfocused players not any need for illusionism. Having a focused linear adventure is not railroading and there are plenty of techniques to help players stay focused.</p><p></p><p>Any players that refuse to abide by the agreed upon parameters of the adventure need to be addressed and then hopefully the group moves on. Again not a railroading issue, a player issue. One that exists just as much if the DM railroads.</p></blockquote><p></p>
[QUOTE="Mort, post: 8694630, member: 762"] So why hide the rails? It's a whole lot less work to be fully up front and let the players willingly follow along then to constantly have to be thinking about ways and techniques to obfuscate what your doing! Why waste energy being so needlessly adversarial? If the group likes how you run, why hide how you run? The enjoyment of the game is the point, not the "magic show." This whole concept of having to be ahead of the players and "superior" to them in gaming is baffling to me. It just seems to add an unnecessary layer and require even more (and different) skills to the already daunting task of running a good game. I recognize that it's presented as a "short cut." But it seems to require even more effort than the alternative! This problem seems to be with unfocused players not any need for illusionism. Having a focused linear adventure is not railroading and there are plenty of techniques to help players stay focused. Any players that refuse to abide by the agreed upon parameters of the adventure need to be addressed and then hopefully the group moves on. Again not a railroading issue, a player issue. One that exists just as much if the DM railroads. [/QUOTE]
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