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<blockquote data-quote="EzekielRaiden" data-source="post: 8694879" data-attributes="member: 6790260"><p>That's not fudging, or at least if the DM just makes the tiny, tiny change of letting the players know what's going on, it doesn't have to be. I find my players are quite enthusiastic about getting that "glory kill" opportunity when a monster is near-dead and they get to just succeed on the final blow. Gives them an opportunity to strut a bit, you know?</p><p></p><p></p><p>How would you handle this if you had already made a map that the players could see?</p><p></p><p>More seriously, this is so far from what "railroading" means to me that I struggle to understand why you call it such.</p><p></p><p></p><p>On this at least we are in full agreement.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8694879, member: 6790260"] That's not fudging, or at least if the DM just makes the tiny, tiny change of letting the players know what's going on, it doesn't have to be. I find my players are quite enthusiastic about getting that "glory kill" opportunity when a monster is near-dead and they get to just succeed on the final blow. Gives them an opportunity to strut a bit, you know? How would you handle this if you had already made a map that the players could see? More seriously, this is so far from what "railroading" means to me that I struggle to understand why you call it such. On this at least we are in full agreement. [/QUOTE]
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