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<blockquote data-quote="GMforPowergamers" data-source="post: 8694883" data-attributes="member: 67338"><p>1st everything I do I am open about so it is hard for me to really get into the mindset... the surprises I spring on my players are little bits of lore, hidden passages ect but if I have to fudge odds are the players will know about it within a month if not right then and there "Okay, that orc has 7hp left...but dead, lets just move on" has been said more then once.</p><p></p><p>However the "pick a door," and no matter what door is the door X is behind is something I may do from time to time... but only because it is needed to move the story forward and it wouldn't be 'doors' but more likely "where are you going now" when they can go anywhere on the map and no matter where they go... there is the new NPC or PC..."</p><p></p><p>I have also let a nat 1 get "Yea that is just a fail not a crit fail" on death saves when I know that the player would be REAL pissed if his character died... the most resent example I can think of is the time Steph's paladin/sorcerer died, then she brought in a new armor artificer, and 1st encounter she got double crit in the 1st round dropping her to 0... her turn came and she failed her first save, and the druid couldn't heal her that round (wild shapped) but was going to switch back on the next... and she rolled a 1 (2 death saves so dead...) she went red both ashamed and mad... I was like "No that's just 1 fail we can say that wasn't a 1" and she went on to finish out that campaign many levels later with that character...</p><p></p><p>Oh another 'fudge' was when I had rumors of a 'powerful healer' in a town near by but they were a divine soul sorcerer and only had low level spells but high level slots... and that was a 'hidden gotcha' until a PC got hit by a thing (maybe turned to stone...it was something) that only greater restoration could undo... so they went there. I could have played it straight and they would be SOL becuse that sorcerer couldn't do that spell... I just wrote in that spell and now he had it.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8694883, member: 67338"] 1st everything I do I am open about so it is hard for me to really get into the mindset... the surprises I spring on my players are little bits of lore, hidden passages ect but if I have to fudge odds are the players will know about it within a month if not right then and there "Okay, that orc has 7hp left...but dead, lets just move on" has been said more then once. However the "pick a door," and no matter what door is the door X is behind is something I may do from time to time... but only because it is needed to move the story forward and it wouldn't be 'doors' but more likely "where are you going now" when they can go anywhere on the map and no matter where they go... there is the new NPC or PC..." I have also let a nat 1 get "Yea that is just a fail not a crit fail" on death saves when I know that the player would be REAL pissed if his character died... the most resent example I can think of is the time Steph's paladin/sorcerer died, then she brought in a new armor artificer, and 1st encounter she got double crit in the 1st round dropping her to 0... her turn came and she failed her first save, and the druid couldn't heal her that round (wild shapped) but was going to switch back on the next... and she rolled a 1 (2 death saves so dead...) she went red both ashamed and mad... I was like "No that's just 1 fail we can say that wasn't a 1" and she went on to finish out that campaign many levels later with that character... Oh another 'fudge' was when I had rumors of a 'powerful healer' in a town near by but they were a divine soul sorcerer and only had low level spells but high level slots... and that was a 'hidden gotcha' until a PC got hit by a thing (maybe turned to stone...it was something) that only greater restoration could undo... so they went there. I could have played it straight and they would be SOL becuse that sorcerer couldn't do that spell... I just wrote in that spell and now he had it. [/QUOTE]
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