Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
All Aboard the Invisible Railroad!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8695002" data-attributes="member: 6790260"><p>Re: performance magic and other such things, again, I am incredibly confused as to how people can think this is the same as illusionism at the gaming table.</p><p></p><p>Magic--at least, of the type performed as "magic tricks"--isn't real. Anyone who <em>believes</em> magic is real is simply mistaken. The illusion of performance magic being real, rather than being cleverness, cold reading, sleight of hand, and other such techniques, is <em>necessary</em> for the "tricks" to appear impressive. You cannot <em>even in principle</em> impress people with sleight-of-hand where from the very start they can see exactly what you're doing and how you're doing it. It's like (in fact, essentially identical to) explaining a joke: if you explain the trick, you kill the trick. The trick doesn't <em>work</em> without the illusion.</p><p></p><p>But DMing is completely different. In fact, <em>diametrically opposite</em>. The illusion IS NOT necessary. It is completely, 100% optional. You can (as I have) completely avoid all illusionism, of any form whatsoever, and run a game your players consistently love. (I hesitate to say I run a great game, but my players have liked it four four years running and almost never have negative feedback, so...) You DO NOT have any need, whatsoever, to trick anyone about anything in order to run a successful and enjoyable game.</p><p></p><p>The fact that the one thing <em>critically depends</em> on the illusion--that, without the illusion, the <em>there is no magic</em>--while the other has no dependence on the illusion whatsoever--that the game may be good, bad, or indifferent regardless of whether there is the illusion of choice or not--is a vital difference which demonstrates the failure of the analogy.</p><p></p><p>And that's before we even get into the fact that adults should absolutely know, in advance, that a magic trick--<em>given it's literally called a "trick"</em>--should be understood as an illusion right out the gate. The magician is putting on a show, and the audience knows, in advance, that they will be presented with something that is not what it appears to be. That is emphatically the opposite of railroading. With railroading, as [USER=6779196]@Charlaquin[/USER] said, the goal is to <em>prevent the players from ever finding out that there was an illusion</em>. It is to <em>enforce upon all players</em> that they be, as [USER=6684958]@bloodtide[/USER] put it, "the clueless."</p><p></p><p>Thing is? People don't like being <em>made</em> to be "the clueless." In fact, a lot of people really, really <em>hate</em> being <em>made</em> to be "the clueless." It makes them feel hurt and angry. It makes them feel like their goodwill has been exploited, and like the trust they placed in the person who made them "the clueless" has been pissed on. If the person <em>happens to be</em> "the clueless" just because, e.g. they just never thought about the issue before, it wasn't something hidden from them they just literally never realized it, they will usually feel embarrassed and self-conscious. Those may not be as bad as feeling angry and betrayed, but they're still negative feelings that I wouldn't want my players to feel as a result of my actions at my gaming table.</p><p></p><p>A magician does her tricks with a wink and a nod, and people willingly play along. A railroading/fudging DM does his deception totally silently, actively trying to deny even the <em>possibility</em> that someone could find out, actively working to lock all participants into "the clueless" role and ONLY that role. The two are not the same, and the fact that someone likes the former and HATES the latter should not be surprising to anyone.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8695002, member: 6790260"] Re: performance magic and other such things, again, I am incredibly confused as to how people can think this is the same as illusionism at the gaming table. Magic--at least, of the type performed as "magic tricks"--isn't real. Anyone who [I]believes[/I] magic is real is simply mistaken. The illusion of performance magic being real, rather than being cleverness, cold reading, sleight of hand, and other such techniques, is [I]necessary[/I] for the "tricks" to appear impressive. You cannot [I]even in principle[/I] impress people with sleight-of-hand where from the very start they can see exactly what you're doing and how you're doing it. It's like (in fact, essentially identical to) explaining a joke: if you explain the trick, you kill the trick. The trick doesn't [I]work[/I] without the illusion. But DMing is completely different. In fact, [I]diametrically opposite[/I]. The illusion IS NOT necessary. It is completely, 100% optional. You can (as I have) completely avoid all illusionism, of any form whatsoever, and run a game your players consistently love. (I hesitate to say I run a great game, but my players have liked it four four years running and almost never have negative feedback, so...) You DO NOT have any need, whatsoever, to trick anyone about anything in order to run a successful and enjoyable game. The fact that the one thing [I]critically depends[/I] on the illusion--that, without the illusion, the [I]there is no magic[/I]--while the other has no dependence on the illusion whatsoever--that the game may be good, bad, or indifferent regardless of whether there is the illusion of choice or not--is a vital difference which demonstrates the failure of the analogy. And that's before we even get into the fact that adults should absolutely know, in advance, that a magic trick--[I]given it's literally called a "trick"[/I]--should be understood as an illusion right out the gate. The magician is putting on a show, and the audience knows, in advance, that they will be presented with something that is not what it appears to be. That is emphatically the opposite of railroading. With railroading, as [USER=6779196]@Charlaquin[/USER] said, the goal is to [I]prevent the players from ever finding out that there was an illusion[/I]. It is to [I]enforce upon all players[/I] that they be, as [USER=6684958]@bloodtide[/USER] put it, "the clueless." Thing is? People don't like being [I]made[/I] to be "the clueless." In fact, a lot of people really, really [I]hate[/I] being [I]made[/I] to be "the clueless." It makes them feel hurt and angry. It makes them feel like their goodwill has been exploited, and like the trust they placed in the person who made them "the clueless" has been pissed on. If the person [I]happens to be[/I] "the clueless" just because, e.g. they just never thought about the issue before, it wasn't something hidden from them they just literally never realized it, they will usually feel embarrassed and self-conscious. Those may not be as bad as feeling angry and betrayed, but they're still negative feelings that I wouldn't want my players to feel as a result of my actions at my gaming table. A magician does her tricks with a wink and a nod, and people willingly play along. A railroading/fudging DM does his deception totally silently, actively trying to deny even the [I]possibility[/I] that someone could find out, actively working to lock all participants into "the clueless" role and ONLY that role. The two are not the same, and the fact that someone likes the former and HATES the latter should not be surprising to anyone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
All Aboard the Invisible Railroad!
Top