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<blockquote data-quote="Crimson Longinus" data-source="post: 8695018" data-attributes="member: 7025508"><p>Yeah, railroading generally is bad and player choices should matter, but I also don't see a reason to be fundamentalist about it.</p><p></p><p>Running a game is full of illusions, illusions of making the world seem real, making it seem bigger and more full of interesting things than it actually is. Whilst those literal three doors are silly, in broader sense similar things are common. The world is infinite, the GM prep time is not. So interesting things "just happen to happen" in the time and place the characters happen to be. That is extremely common. And yeah, sometimes choices that might seem to matter don't, and sometimes choices that seem not to matter do.</p><p></p><p>It's all make believe, GM makes stuff up. Everyone knows this, no one is being deceived. Also, I don't get this desire to police people's GMing techniques. If I have good time, I don't care how the GM achieved it (except perhaps in a sense that I could copy their techniques for my own GMing.) I want them to run the game the way they feel comfortable with.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8695018, member: 7025508"] Yeah, railroading generally is bad and player choices should matter, but I also don't see a reason to be fundamentalist about it. Running a game is full of illusions, illusions of making the world seem real, making it seem bigger and more full of interesting things than it actually is. Whilst those literal three doors are silly, in broader sense similar things are common. The world is infinite, the GM prep time is not. So interesting things "just happen to happen" in the time and place the characters happen to be. That is extremely common. And yeah, sometimes choices that might seem to matter don't, and sometimes choices that seem not to matter do. It's all make believe, GM makes stuff up. Everyone knows this, no one is being deceived. Also, I don't get this desire to police people's GMing techniques. If I have good time, I don't care how the GM achieved it (except perhaps in a sense that I could copy their techniques for my own GMing.) I want them to run the game the way they feel comfortable with. [/QUOTE]
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