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<blockquote data-quote="Crimson Longinus" data-source="post: 8695117" data-attributes="member: 7025508"><p>But consider how the GM makes it so that interesting stuff happens to the characters.</p><p></p><p>Characters wake up in a tavern. The GM asks what they want to do. So they say they go to library to do some research and after that, on afternoon, they go to the market to do some shopping. When they arrive to the market, there is commotion. An exotic wild beast that had been transported for the sale has broken loose and is wreaking havoc! The characters try to stop the beast and prvent it from killing poor townspeople!</p><p></p><p>Except this was terrible deceitful illusionism! The GM had preplanned the encounter, and it didn't matter when the PCs went to the market. Had they decided on the morning to go to the market first, the encounter would have happened then. Had they decided to spent a longer time in the library and go to the market next day, the encounter would have happened then. This is basically the same thing than all those false choice doors and roads and whatnot. But I bet GMs do this all the time. </p><p></p><p></p><p></p><p>Far from obvious. Different people consider different ways of making stuff up "deceitful". I don't know if you consider my above example to be such, I'm sure some people would. I wouldn't.</p><p></p><p>It's all made up, stop worrying about it.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8695117, member: 7025508"] But consider how the GM makes it so that interesting stuff happens to the characters. Characters wake up in a tavern. The GM asks what they want to do. So they say they go to library to do some research and after that, on afternoon, they go to the market to do some shopping. When they arrive to the market, there is commotion. An exotic wild beast that had been transported for the sale has broken loose and is wreaking havoc! The characters try to stop the beast and prvent it from killing poor townspeople! Except this was terrible deceitful illusionism! The GM had preplanned the encounter, and it didn't matter when the PCs went to the market. Had they decided on the morning to go to the market first, the encounter would have happened then. Had they decided to spent a longer time in the library and go to the market next day, the encounter would have happened then. This is basically the same thing than all those false choice doors and roads and whatnot. But I bet GMs do this all the time. Far from obvious. Different people consider different ways of making stuff up "deceitful". I don't know if you consider my above example to be such, I'm sure some people would. I wouldn't. It's all made up, stop worrying about it. [/QUOTE]
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