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<blockquote data-quote="jgsugden" data-source="post: 8695196" data-attributes="member: 2629"><p>NOTE: I objected to the INVISIBLE RAILROAD (the title of this thread) and encouraged people to plan to create a world that makes sense. When the world makes sense, it opens options, not closes them. Real choice is created in a world that is prepared. When the DM just shoves whatever they want in front of you regardless of the choices you make, as the OP suggests, that is the railroad. Preparation is necessary ofr players to actually have choices to make. Choice is between options, and options have to exist before you can choose between them.And this has NOTHING to do with the type of preparation I describe. You're setting the stage. You're not limiting what the players do with/on the stage. You're preparing better for the NPCs to contriburte to that world meaningfully by giving them the background they need. If you wing the NPCs as you go, they'll come off as random and nonsensical too often. If they have goals, if they have a reason to be where they are, if they have a spark of life... then they're far more likely to be engaging.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8695196, member: 2629"] NOTE: I objected to the INVISIBLE RAILROAD (the title of this thread) and encouraged people to plan to create a world that makes sense. When the world makes sense, it opens options, not closes them. Real choice is created in a world that is prepared. When the DM just shoves whatever they want in front of you regardless of the choices you make, as the OP suggests, that is the railroad. Preparation is necessary ofr players to actually have choices to make. Choice is between options, and options have to exist before you can choose between them.And this has NOTHING to do with the type of preparation I describe. You're setting the stage. You're not limiting what the players do with/on the stage. You're preparing better for the NPCs to contriburte to that world meaningfully by giving them the background they need. If you wing the NPCs as you go, they'll come off as random and nonsensical too often. If they have goals, if they have a reason to be where they are, if they have a spark of life... then they're far more likely to be engaging. [/QUOTE]
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