Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
All Aboard the Invisible Railroad!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8695213" data-attributes="member: 5889"><p>Because again, you are looking at it way too rigidly.</p><p></p><p>Lets say the party travels west. If they do so, they will likely meet the King of Arkenor, and PC 1 will be reuninted with his lost love. If they go north, they will find a people suffering a plague, and will have to decide how they want to intervene. But either way they go, the DM plans a bandit encounter.</p><p></p><p>Does this identical bandit encounter suddenly mean their choices don't matter? Of course not! Player choice can matter, without mattering in every single possible way. Maybe the DM pulls out a few of the tricks mentioned in the article, but at the end of the dungeon the players find a hostage situation in which their actions and words might be the difference of life and death for the young woman held hostage. Does that mean for that dungeon the player choices didn't matter? Of course not....it mattered a great deal....just not in every single possible way.</p><p></p><p>Its a spectrum. Just like a DM creates combat encounters that sometimes lets PC 1 shine, and sometimes lets PC 2 shine.... they craft adventurers and dungeons that are a combination of important player choices and just bits that move things along without being very impactful. and as long as you ensure that enough of the player choices are impactful and meaningful, then you have done your job. If you are railroading so much that the players feel like they are in a movie instead of an interactive story....than you have gone to far. It is a spectrum.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8695213, member: 5889"] Because again, you are looking at it way too rigidly. Lets say the party travels west. If they do so, they will likely meet the King of Arkenor, and PC 1 will be reuninted with his lost love. If they go north, they will find a people suffering a plague, and will have to decide how they want to intervene. But either way they go, the DM plans a bandit encounter. Does this identical bandit encounter suddenly mean their choices don't matter? Of course not! Player choice can matter, without mattering in every single possible way. Maybe the DM pulls out a few of the tricks mentioned in the article, but at the end of the dungeon the players find a hostage situation in which their actions and words might be the difference of life and death for the young woman held hostage. Does that mean for that dungeon the player choices didn't matter? Of course not....it mattered a great deal....just not in every single possible way. Its a spectrum. Just like a DM creates combat encounters that sometimes lets PC 1 shine, and sometimes lets PC 2 shine.... they craft adventurers and dungeons that are a combination of important player choices and just bits that move things along without being very impactful. and as long as you ensure that enough of the player choices are impactful and meaningful, then you have done your job. If you are railroading so much that the players feel like they are in a movie instead of an interactive story....than you have gone to far. It is a spectrum. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
All Aboard the Invisible Railroad!
Top