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<blockquote data-quote="bloodtide" data-source="post: 8695224" data-attributes="member: 6684958"><p>I guess some kids are upset to learn Santa or the Easter Bunny is not real. But they are kids. I think you'd be hard pressed to find a clueless adult that thinks magic is "real", show them that it's all fake and they have been tricked, and have them get upset. </p><p></p><p>The railroad does not preserve anything, half of all clueless are stuck there, and the other half want to be there. The railroad is invisible as the player can't, or won't see it.</p><p></p><p></p><p></p><p>This compares the non-railroad game to a cheese sandwich, and the railroad game to a massive stacked sandwich with many meats, cheeses and vegetables. Sure there are people that eat cheese sandwiches and love them, but a lot more people like sandwiches with more.</p><p></p><p>You might have missed a post, but the DM does not make players clueless. People make themselves clueless. They either can't understand or don't want to understand. </p><p></p><p></p><p></p><p>I lot of things in life rely on trickery and deception, even other games. Poker is a great example of such a game: players attempt to deceive and trick. Yet one one walks away from a poker game made at the player that bluffed: they get mad at themselves for not seeing it. Same with a lot of sports: the quarterback "looks to you" like he will be throwing to the right, so you move to the right to block and.....woah, he threw the ball to the left. Does that player go home all mad at the quarterback?</p><p></p><p>The same way a player that had a good fun time in the game does not complain about the railroading.</p><p></p><p></p><p></p><p>So, and any one can answer here, how do players contribute to the shared fiction?</p><p></p><p>Lets take a simple adventure: small town has some bandits nearby. The players and characters both agree to help the town and stop the bandits. So the DM has a simple railroad flow chart for the characters to find the bandit camp. Very simple. So what can't the players do to "contribute to the shared fiction" on the railroad. Keep in mind both the players and characters agreed to do this adventure, so doing anything else except this adventure is disrupting the game.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8695224, member: 6684958"] I guess some kids are upset to learn Santa or the Easter Bunny is not real. But they are kids. I think you'd be hard pressed to find a clueless adult that thinks magic is "real", show them that it's all fake and they have been tricked, and have them get upset. The railroad does not preserve anything, half of all clueless are stuck there, and the other half want to be there. The railroad is invisible as the player can't, or won't see it. This compares the non-railroad game to a cheese sandwich, and the railroad game to a massive stacked sandwich with many meats, cheeses and vegetables. Sure there are people that eat cheese sandwiches and love them, but a lot more people like sandwiches with more. You might have missed a post, but the DM does not make players clueless. People make themselves clueless. They either can't understand or don't want to understand. I lot of things in life rely on trickery and deception, even other games. Poker is a great example of such a game: players attempt to deceive and trick. Yet one one walks away from a poker game made at the player that bluffed: they get mad at themselves for not seeing it. Same with a lot of sports: the quarterback "looks to you" like he will be throwing to the right, so you move to the right to block and.....woah, he threw the ball to the left. Does that player go home all mad at the quarterback? The same way a player that had a good fun time in the game does not complain about the railroading. So, and any one can answer here, how do players contribute to the shared fiction? Lets take a simple adventure: small town has some bandits nearby. The players and characters both agree to help the town and stop the bandits. So the DM has a simple railroad flow chart for the characters to find the bandit camp. Very simple. So what can't the players do to "contribute to the shared fiction" on the railroad. Keep in mind both the players and characters agreed to do this adventure, so doing anything else except this adventure is disrupting the game. [/QUOTE]
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