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<blockquote data-quote="bloodtide" data-source="post: 8695364" data-attributes="member: 6684958"><p>Brave does not even fit here. A DM makes up fun stuff for the game, this is even in the rules. The whole point is the things will come up in the game. </p><p></p><p>Players might randomly miss a thing or not go to a spot or whatever, so does the DM just toss that thing away? Why? What is even the point of the DM doing ANY game prep if it won't be used in the game? </p><p></p><p>And what about improv? If the DM has nothing made, everything is blank, and the characters go to a location....then the DM just improvs and encounter, that is fine right? The encounter did not exist until the characters got there, so they could never have avoided it. Or would you say the improv Dm must toss out that encounter too?</p><p></p><p>Or are you saying the Only Allowed Things are things the players are 100% fully aware and informed about and then choose to encounter?</p><p></p><p>I never said all, I said a third. They do exist. </p><p></p><p>Though for all of history all magicians have tried to hide how the tricks are done from most people. Even today, most are reluctant at best to admit any tricks. They keep up the illusion of magic at all costs.</p><p></p><p>I'd note that it's a bit confusing when you say a DM is creating such a good game illusion that players....think the game is real?</p><p></p><p>Players are free to think whatever they want. The rails are invisible as the players can't see them. And for the record I never fudge: let the dice roll where they may.</p><p></p><p></p><p></p><p>So, other then the ones where you want the players to do your DM work for you(I don't agree with that, but if that is what you like it's fine), how does a Railroad stop a player from doing the other ones?</p><p></p><p>The players and characters are railroaded along the adventure The Bandits of Bunglewood. A player can still make up character history, can still make up myths or make up NPCs they know. The railroad keeping them on the adventure does nothing to stop the players from making that stuff up.</p><p></p><p></p><p>I'd have a big problem with the hostile player of number five though. The player that like two hours into the game where the group is tracking down the bandits suddenly says "I want my character to abandon the adventure and the group and travel 100 miles to Footloose Port to learn how to dance". Nope, never in my game.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8695364, member: 6684958"] Brave does not even fit here. A DM makes up fun stuff for the game, this is even in the rules. The whole point is the things will come up in the game. Players might randomly miss a thing or not go to a spot or whatever, so does the DM just toss that thing away? Why? What is even the point of the DM doing ANY game prep if it won't be used in the game? And what about improv? If the DM has nothing made, everything is blank, and the characters go to a location....then the DM just improvs and encounter, that is fine right? The encounter did not exist until the characters got there, so they could never have avoided it. Or would you say the improv Dm must toss out that encounter too? Or are you saying the Only Allowed Things are things the players are 100% fully aware and informed about and then choose to encounter? I never said all, I said a third. They do exist. Though for all of history all magicians have tried to hide how the tricks are done from most people. Even today, most are reluctant at best to admit any tricks. They keep up the illusion of magic at all costs. I'd note that it's a bit confusing when you say a DM is creating such a good game illusion that players....think the game is real? Players are free to think whatever they want. The rails are invisible as the players can't see them. And for the record I never fudge: let the dice roll where they may. So, other then the ones where you want the players to do your DM work for you(I don't agree with that, but if that is what you like it's fine), how does a Railroad stop a player from doing the other ones? The players and characters are railroaded along the adventure The Bandits of Bunglewood. A player can still make up character history, can still make up myths or make up NPCs they know. The railroad keeping them on the adventure does nothing to stop the players from making that stuff up. I'd have a big problem with the hostile player of number five though. The player that like two hours into the game where the group is tracking down the bandits suddenly says "I want my character to abandon the adventure and the group and travel 100 miles to Footloose Port to learn how to dance". Nope, never in my game. [/QUOTE]
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