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<blockquote data-quote="bloodtide" data-source="post: 8695428" data-attributes="member: 6684958"><p>In all fiction this is true: no matter what the main characters do or where they go interesting things will happen. </p><p></p><p></p><p>Not in my game. I hate such sub plots and wastes of time during an adventure. The idea that a player would lie and say they want to do an adventure, and then just look for ways to ruin the game for everyone else does not sit with me. Your playing a social game with a group: no side things are allowed. </p><p></p><p>Though the big problem with your answer is the Crystal Ball part. If the DM has the NPC say "they don't know the smith" because they are railroading you say it's wrong. But if the DM "just decides" the NPC does not know the smith, then it's perfectly all right. </p><p></p><p>I disagree with the idea that the DM must do a tap dance all around a bunch of word play to keep the players happy. It's a huge waste of time. I'm a die hard railroad tycoon, but when asked "why did not NPC F know the smith" I'm going to give the dumb "oh I just decided that npc did not know that npc based on things and stuff". And the clueless players will buy that has the "right answer" and we can keep playing the game.</p><p></p><p>But I also very much disagree with the idea that the players think they can just walk up to any random NPC and think that is whatever they want. The idea that the player just has a character walk up to a random smith in Happywood and expect that random smith to say "fairy horseshoes? Sure I"m the epic world know fairly horseshoe crafter....and lucky you came today, they are on sale for just one copper coin!"</p><p></p><p>In my game players need to put a lot more effort into finding the NPC they are looking for...</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8695428, member: 6684958"] In all fiction this is true: no matter what the main characters do or where they go interesting things will happen. Not in my game. I hate such sub plots and wastes of time during an adventure. The idea that a player would lie and say they want to do an adventure, and then just look for ways to ruin the game for everyone else does not sit with me. Your playing a social game with a group: no side things are allowed. Though the big problem with your answer is the Crystal Ball part. If the DM has the NPC say "they don't know the smith" because they are railroading you say it's wrong. But if the DM "just decides" the NPC does not know the smith, then it's perfectly all right. I disagree with the idea that the DM must do a tap dance all around a bunch of word play to keep the players happy. It's a huge waste of time. I'm a die hard railroad tycoon, but when asked "why did not NPC F know the smith" I'm going to give the dumb "oh I just decided that npc did not know that npc based on things and stuff". And the clueless players will buy that has the "right answer" and we can keep playing the game. But I also very much disagree with the idea that the players think they can just walk up to any random NPC and think that is whatever they want. The idea that the player just has a character walk up to a random smith in Happywood and expect that random smith to say "fairy horseshoes? Sure I"m the epic world know fairly horseshoe crafter....and lucky you came today, they are on sale for just one copper coin!" In my game players need to put a lot more effort into finding the NPC they are looking for... [/QUOTE]
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