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<blockquote data-quote="bloodtide" data-source="post: 8695455" data-attributes="member: 6684958"><p>I wish players would not lie about such things, but they do. Players that attempt to ruin the game are not invited back.</p><p></p><p></p><p></p><p>The problem here is it is "what you think" and your going all MY way is the ONLY way. You can't think of even ONE reason why two NPCs might not know each other? Odd, I can think of some. Maybe the two NPCs hate each other. How about they only have second hand contact by their wives. Or any of a dozen other ways.</p><p></p><p>The idea that you would just say "THIS MUST BE SO", is wrong. </p><p></p><p></p><p></p><p>No biggie, my game has no social contract: you play at your own risk.</p><p></p><p></p><p>But.....wait. If the DM has the smith say they can't work fairy metal that is 100% ok, as long as the DM says that they are "just saying it". But if the DM just wants to get back to the adventure that is railroading and wrong, right? </p><p></p><p>Any time the DM says anything the players don't like it "deprives them of agency". </p><p></p><p></p><p>Your illusion is even worse: as long as you can toss some word salad at the players to convince them your "not railroading" you are free to trick, fool and deceave them and do whatever you want. As long as you have the word salad defense, you can do anything.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8695455, member: 6684958"] I wish players would not lie about such things, but they do. Players that attempt to ruin the game are not invited back. The problem here is it is "what you think" and your going all MY way is the ONLY way. You can't think of even ONE reason why two NPCs might not know each other? Odd, I can think of some. Maybe the two NPCs hate each other. How about they only have second hand contact by their wives. Or any of a dozen other ways. The idea that you would just say "THIS MUST BE SO", is wrong. No biggie, my game has no social contract: you play at your own risk. But.....wait. If the DM has the smith say they can't work fairy metal that is 100% ok, as long as the DM says that they are "just saying it". But if the DM just wants to get back to the adventure that is railroading and wrong, right? Any time the DM says anything the players don't like it "deprives them of agency". Your illusion is even worse: as long as you can toss some word salad at the players to convince them your "not railroading" you are free to trick, fool and deceave them and do whatever you want. As long as you have the word salad defense, you can do anything. [/QUOTE]
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