Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
All Aboard the Invisible Railroad!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 8695525" data-attributes="member: 6684958"><p>I think I see the disconnect.</p><p></p><p>You view the game is open, whatever happens is fine and fun. It's a fine way to run a game.</p><p></p><p>Nothing like my game, however.....</p><p></p><p>Players show up on time, no excuses. If anything less then your house exploding happens, you are expected to be at the game. If not, you won't be invited back.</p><p></p><p>Players show up ready to play. They have everything they need to play, and they want to play the game. When the game starts, players must focus only on the game.</p><p></p><p>Game play will be fast, focused and intense. I want to get to intense scenes of drama, comedy, action, adventure and combat, all with in a detailed heavy story with a plot(s). Players must pay attention and engage in game play.</p><p></p><p>Infamous Three Second Rule: Any time during the game when we switch from role playing to roll playing, such as an action, adventure or combat scene, the player has three seconds to state their action. If they don't, their character stands in place confused for the round(and often a target in combat).</p><p></p><p>You must play the agreed upon adventure. It's a vote, majority rules. If you really don't like the vote: LEAVE. No one, least of all me, wants you slogging along "just so you can play".</p><p></p><p>And, yea, no side stuff: you agreed to go on the adventure, remember? There are times (often AFTER the main adventure segment of the night) that the DM will call for Free Time, and the players may vote for Free Time. Otherwise you may NOT abandon the adventure and group to go off and do a solo thing like "pretend to drink in a tavern". If you really feel that your character "must go", then just leave the game.</p><p></p><p></p><p></p><p>So, you see a slight difference in our two games.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8695525, member: 6684958"] I think I see the disconnect. You view the game is open, whatever happens is fine and fun. It's a fine way to run a game. Nothing like my game, however..... Players show up on time, no excuses. If anything less then your house exploding happens, you are expected to be at the game. If not, you won't be invited back. Players show up ready to play. They have everything they need to play, and they want to play the game. When the game starts, players must focus only on the game. Game play will be fast, focused and intense. I want to get to intense scenes of drama, comedy, action, adventure and combat, all with in a detailed heavy story with a plot(s). Players must pay attention and engage in game play. Infamous Three Second Rule: Any time during the game when we switch from role playing to roll playing, such as an action, adventure or combat scene, the player has three seconds to state their action. If they don't, their character stands in place confused for the round(and often a target in combat). You must play the agreed upon adventure. It's a vote, majority rules. If you really don't like the vote: LEAVE. No one, least of all me, wants you slogging along "just so you can play". And, yea, no side stuff: you agreed to go on the adventure, remember? There are times (often AFTER the main adventure segment of the night) that the DM will call for Free Time, and the players may vote for Free Time. Otherwise you may NOT abandon the adventure and group to go off and do a solo thing like "pretend to drink in a tavern". If you really feel that your character "must go", then just leave the game. So, you see a slight difference in our two games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
All Aboard the Invisible Railroad!
Top