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<blockquote data-quote="Maxperson" data-source="post: 8695714" data-attributes="member: 23751"><p>No.</p><p></p><p>1. The player had full agency to put on the shoes or not. You have no obligation to go out of your way to make what the player did meaningful beyond what the player did. However, had you rolled or decided prior to the player's declaration that it was going to rain, those shoes might get muddy. </p><p>2. You are under no obligation to alter the weather for the player, either. I would assume that you informed the player before hand that it was hot out, which is why the player said that he put on loose summer clothing. This is just RP on the part of the player and the player had full agency to make that decision or not.</p><p>3. You don't have an obligation to make the player's choices matter. Railroading would have been if a pickpocket was determined by you to be successful no matter what the player did. THAT would deprive the player of agency.</p><p>4. You don't have an obligation to make the player's choices matter. The player made a decision with full agency just in case something happened.</p><p></p><p>It's about agency, not mattering or impact. Above the players have no agency to avoid the assassin. It's going to encounter them no matter what. That's railroading and without player buy-in, is bad. The assassin should be avoidable. Not that you can't have an assassination or attempted assassination no matter what, but the players shouldn't be forced to be there.</p><p></p><p>What I would do is if they learned information at the blacksmith(and he had that info prior to the players deciding to show up), then it's all cool if that leads them to the assassin. They had agency to go to him or not. They had agency with their questioning. And they had agency to decide to go confront the assassin or not. If they fail to learn in advance, then they will presumably hear about the assassination later.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8695714, member: 23751"] No. 1. The player had full agency to put on the shoes or not. You have no obligation to go out of your way to make what the player did meaningful beyond what the player did. However, had you rolled or decided prior to the player's declaration that it was going to rain, those shoes might get muddy. 2. You are under no obligation to alter the weather for the player, either. I would assume that you informed the player before hand that it was hot out, which is why the player said that he put on loose summer clothing. This is just RP on the part of the player and the player had full agency to make that decision or not. 3. You don't have an obligation to make the player's choices matter. Railroading would have been if a pickpocket was determined by you to be successful no matter what the player did. THAT would deprive the player of agency. 4. You don't have an obligation to make the player's choices matter. The player made a decision with full agency just in case something happened. It's about agency, not mattering or impact. Above the players have no agency to avoid the assassin. It's going to encounter them no matter what. That's railroading and without player buy-in, is bad. The assassin should be avoidable. Not that you can't have an assassination or attempted assassination no matter what, but the players shouldn't be forced to be there. What I would do is if they learned information at the blacksmith(and he had that info prior to the players deciding to show up), then it's all cool if that leads them to the assassin. They had agency to go to him or not. They had agency with their questioning. And they had agency to decide to go confront the assassin or not. If they fail to learn in advance, then they will presumably hear about the assassination later. [/QUOTE]
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