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<blockquote data-quote="Maxperson" data-source="post: 8695743" data-attributes="member: 23751"><p>Let's say the assassin was set to kill the duke's eldest son in 8 hours. The party is unaware. You know that the blacksmith, the head livery boy and a priest of the god of secrets either know about it or have clues that something bad is going to happen. </p><p></p><p>If the party is allowed to find or not find these NPCs according to their choices, that's fine. If the party just happens via their choices to be at the spot where the assassination attempt is going to happen, that's fine. If they learn about the assassination attempt and decide not to go, that's fine. If they never learn about the attempt, then they won't be there and will hear about it some time in the future. Their choices determine if they know and if they will be there.</p><p></p><p>Now let's assume you just want them there no matter what and their choices are irrelevant. They will learn the information whether they talk to the blacksmith, the hermit 2 miles outside of town or a sailor from a ship that just arrived in port. If they decide not to go there, you will have the assassin come to them for some reason you contrive. At that point nothing they do can matter, you've completely deprived them of agency and you are railroading them big time. That's bad.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8695743, member: 23751"] Let's say the assassin was set to kill the duke's eldest son in 8 hours. The party is unaware. You know that the blacksmith, the head livery boy and a priest of the god of secrets either know about it or have clues that something bad is going to happen. If the party is allowed to find or not find these NPCs according to their choices, that's fine. If the party just happens via their choices to be at the spot where the assassination attempt is going to happen, that's fine. If they learn about the assassination attempt and decide not to go, that's fine. If they never learn about the attempt, then they won't be there and will hear about it some time in the future. Their choices determine if they know and if they will be there. Now let's assume you just want them there no matter what and their choices are irrelevant. They will learn the information whether they talk to the blacksmith, the hermit 2 miles outside of town or a sailor from a ship that just arrived in port. If they decide not to go there, you will have the assassin come to them for some reason you contrive. At that point nothing they do can matter, you've completely deprived them of agency and you are railroading them big time. That's bad. [/QUOTE]
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