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<blockquote data-quote="Stalker0" data-source="post: 8695773" data-attributes="member: 5889"><p>I in fact said that the fact they went to blacksmith gave them specific info for the plot. I guess I wasn't specific enough, I meant that if they had talked to someone else they would not have gotten that specific information.</p><p></p><p>Onto your second statement, this is where you and I fundamentally disagree. I can respect if the players were given a choice on how to avoid the assassin, and the DM just ignored that...then I could see that being considered a railroad. But in this case, at no point was a player's decision invalidated, because they were not making any decisions about the assassin. </p><p></p><p>And going down that rabbit hole to me leads to madness. I mean if we are at that point, then your saying the only acceptable world in dnd is a hugely rich constructed world where hundreds of npcs have to have their schedules completely laid out, because I can't just drop a random encounter or an NPC on my party without it being fully immersed in the world and completely logical to the world's schedule or else its a railroad. Oh you decided to go to the blacksmith on tuesday? Well let me consult my npc chart to see if Mary the jester would be near by that day.... oh no that's her poker night. Oh but what about marigold the flower lady, wait did you go at 4:30 or going at 4:35? she only walks that area exactly at 4:30 so I need to time that roleplay encounter to check if whether you missed or not.</p><p></p><p>The notion of "plot convenience" happens in dnd all the time. The party "just happens" to meet an npc that could be helpful to them on their mission...even though the chance of that happening in real life could be less than 1 in 10,000. The party rescuses a woman who happens to be the old flame of one of the pcs....because its cool and dramatic (even though the odds are astronomical) Dms do this all the time, because tracking every minute of every day is just ludicrous, and we want our players to be heroes and to have interesting and dramatic things happen to them.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8695773, member: 5889"] I in fact said that the fact they went to blacksmith gave them specific info for the plot. I guess I wasn't specific enough, I meant that if they had talked to someone else they would not have gotten that specific information. Onto your second statement, this is where you and I fundamentally disagree. I can respect if the players were given a choice on how to avoid the assassin, and the DM just ignored that...then I could see that being considered a railroad. But in this case, at no point was a player's decision invalidated, because they were not making any decisions about the assassin. And going down that rabbit hole to me leads to madness. I mean if we are at that point, then your saying the only acceptable world in dnd is a hugely rich constructed world where hundreds of npcs have to have their schedules completely laid out, because I can't just drop a random encounter or an NPC on my party without it being fully immersed in the world and completely logical to the world's schedule or else its a railroad. Oh you decided to go to the blacksmith on tuesday? Well let me consult my npc chart to see if Mary the jester would be near by that day.... oh no that's her poker night. Oh but what about marigold the flower lady, wait did you go at 4:30 or going at 4:35? she only walks that area exactly at 4:30 so I need to time that roleplay encounter to check if whether you missed or not. The notion of "plot convenience" happens in dnd all the time. The party "just happens" to meet an npc that could be helpful to them on their mission...even though the chance of that happening in real life could be less than 1 in 10,000. The party rescuses a woman who happens to be the old flame of one of the pcs....because its cool and dramatic (even though the odds are astronomical) Dms do this all the time, because tracking every minute of every day is just ludicrous, and we want our players to be heroes and to have interesting and dramatic things happen to them. [/QUOTE]
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