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<blockquote data-quote="GMforPowergamers" data-source="post: 8696129" data-attributes="member: 67338"><p>let me tell you both why I might ask but why I have been asked...learning.</p><p></p><p>As a group FULL of DMs my normal group talks about "what gave you that idea?" or "How hard was it to plan that?" all the time. It helps all of us run better games. Now does everything get asked... no, and I would not want to waste my time by asking "Was that bandit REALLY always in the north" or "How did we just happen to be in town in the market when the sabretooth tiger got free?"</p><p></p><p>some things I have resently beens asked:</p><p>"wait was the vampire lord really based on the god emperor of dune all the time... back game 3 or 4 when we found out about his foresight did you have all this planned"</p><p>my answer "Yeah, game 0 I had this twist coming... but the way I had him always be 1 step ahead of everyone did change a few times to keep up... but he saw it coming even if I couldn't"</p><p></p><p>"Um, what class was she, that was an awesome combo you pulled off"</p><p>"Well she wasn't, I took the knight and gave it both the rogue cunning action and the fighter action surge, changed out dex for str and changed the equipment and gave her mage hand as a bonus action as part of her cunning action. So you could say she was a fighter/rogue but she didn't have either as a full suit of abilities"</p><p></p><p>and one I asked just this week.</p><p>"Dude, where did you pull a monster that has perm hp damage, str damage, fatigue as damage AND a bane ability as a legendary from? did you make it yourself?"</p><p>the answer was mixing a third party undead with a shadow...</p><p></p><p></p><p></p><p>yeah just like real life. Sometimes you get to make a clear choice with the consequences weighed out... and sometimes those unforeseen consequences kick your but.</p><p></p><p>I had a second editon game (actually one I ran in 2,3,and a retro clone and may still in 5) where there is a good killer (long before Gor from the THor story) and I had 0 intention of making a movie quote nor did I think that anyone else would. The PCs were collecting 5 magic items, and they knew a legendary 'monster' may awaken... there were also clues (some they missed some they got) that the 'monster' was just a man so strong and smart he could and did fight and kill gods before he was locked away. </p><p>When they got to the 3rd item they saw a giant gem prison that was cracked and a tall thin man with a thin long sword and peicemail broken armor... they instantly put togather THAT was the monster... they then assumed that they could take this 3rd one and it would not break (nope) they took the 3rd item the crystal shattered and Praxton the God killer stood before them... they KNEW that it took an army and high level characters just to weaken him and all 5 artifacts to lock him away so they stood no chance... what they didn't know was this was just (in my mind) flavor for later issues... so I had him fall out tired and weak and look up and ask "Are you gods?"</p><p>and 2 of my 5 players said 'No' 2 of them just looked at me in shock, and 1 said "Yes," and when one of the 'no' players said "WTF" he said "Ray if someone asks you if you are a god you say YES" </p><p>I told him that was a funny ghost buster reference but I would let him take it back if he wanted... he didn't so we rolled initiative. I killed him in the 2nd round of combat, and then walked off ignoring the others complaining "Liar... you were not worthy of my time"</p><p></p><p>If Ross had paid attention he could have pieced together this guy wanted to kill all the gods. (although everyone put that together then and said in retrospect it made sense) but in the moment he had a choice... say yes, say no, say nothing... 2 of those choices had a threat made to face level 25+ PCs and be a hard fight walk away, one had him throw down with 5th-7th level PCs... he made his choice. It wasn't really an informed choice because he not only didn't put it together in game what the guy's goals were, but when warned with the DM "are you sure you say that?" doubled down... and he lost his character</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8696129, member: 67338"] let me tell you both why I might ask but why I have been asked...learning. As a group FULL of DMs my normal group talks about "what gave you that idea?" or "How hard was it to plan that?" all the time. It helps all of us run better games. Now does everything get asked... no, and I would not want to waste my time by asking "Was that bandit REALLY always in the north" or "How did we just happen to be in town in the market when the sabretooth tiger got free?" some things I have resently beens asked: "wait was the vampire lord really based on the god emperor of dune all the time... back game 3 or 4 when we found out about his foresight did you have all this planned" my answer "Yeah, game 0 I had this twist coming... but the way I had him always be 1 step ahead of everyone did change a few times to keep up... but he saw it coming even if I couldn't" "Um, what class was she, that was an awesome combo you pulled off" "Well she wasn't, I took the knight and gave it both the rogue cunning action and the fighter action surge, changed out dex for str and changed the equipment and gave her mage hand as a bonus action as part of her cunning action. So you could say she was a fighter/rogue but she didn't have either as a full suit of abilities" and one I asked just this week. "Dude, where did you pull a monster that has perm hp damage, str damage, fatigue as damage AND a bane ability as a legendary from? did you make it yourself?" the answer was mixing a third party undead with a shadow... yeah just like real life. Sometimes you get to make a clear choice with the consequences weighed out... and sometimes those unforeseen consequences kick your but. I had a second editon game (actually one I ran in 2,3,and a retro clone and may still in 5) where there is a good killer (long before Gor from the THor story) and I had 0 intention of making a movie quote nor did I think that anyone else would. The PCs were collecting 5 magic items, and they knew a legendary 'monster' may awaken... there were also clues (some they missed some they got) that the 'monster' was just a man so strong and smart he could and did fight and kill gods before he was locked away. When they got to the 3rd item they saw a giant gem prison that was cracked and a tall thin man with a thin long sword and peicemail broken armor... they instantly put togather THAT was the monster... they then assumed that they could take this 3rd one and it would not break (nope) they took the 3rd item the crystal shattered and Praxton the God killer stood before them... they KNEW that it took an army and high level characters just to weaken him and all 5 artifacts to lock him away so they stood no chance... what they didn't know was this was just (in my mind) flavor for later issues... so I had him fall out tired and weak and look up and ask "Are you gods?" and 2 of my 5 players said 'No' 2 of them just looked at me in shock, and 1 said "Yes," and when one of the 'no' players said "WTF" he said "Ray if someone asks you if you are a god you say YES" I told him that was a funny ghost buster reference but I would let him take it back if he wanted... he didn't so we rolled initiative. I killed him in the 2nd round of combat, and then walked off ignoring the others complaining "Liar... you were not worthy of my time" If Ross had paid attention he could have pieced together this guy wanted to kill all the gods. (although everyone put that together then and said in retrospect it made sense) but in the moment he had a choice... say yes, say no, say nothing... 2 of those choices had a threat made to face level 25+ PCs and be a hard fight walk away, one had him throw down with 5th-7th level PCs... he made his choice. It wasn't really an informed choice because he not only didn't put it together in game what the guy's goals were, but when warned with the DM "are you sure you say that?" doubled down... and he lost his character [/QUOTE]
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