Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
All Aboard the Invisible Railroad!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8697051" data-attributes="member: 42582"><p>This isn't true at all.</p><p></p><p>When I GM, I surprise my players all the time. It doesn't require any hiding or deceiving. When I play, I find myself being surprised by my GM. Again, this doesn't require him hiding or deceiving.</p><p></p><p>For instance, the last time that I ran a session of my group's Traveller campaign, there was a surprise: one of the NPCs who travels with the PCs on their starship had been performing experiments, implanting Alien (TM) material into a NPC in the sick bay. The player of the relevant PC knew that this NPC was a medical scientist with an interest in bioweapons research; and knew that the other NPC was in the sick bay; and knew that the PCs had been encountering Aliens. Nevertheless, when an Alien started running amok in the starship, the player was caught by surprise!</p><p></p><p>No deception, no hiding, just framing.</p><p></p><p>Another example, this one from Burning Wheel: a PC's backstory included that he had trained as a sorcerer with his brother, in their tower in the Abor-Alz, before the tower had been sacked by Orcs and his brother possessed by a Balrog. In play, the PC returned to the tower for the first time since then. The player declared that his PC searched the ruins looking for a half-completed magic item his PC had been working on as an apprentice. The Scavenging check failed, and so the PC didn't find what he was looking for; rather, in the ruins of what had been his brother's private workroom, he found a stand of elf-slaying Black Arrows. This was a surprise to the player - and it hinted that perhaps his brother had succumbed to evil <em>before</em> he was possessed by the Balrog. But maybe someone else - perhaps an Orc - had created the arrows? So the player declared an Aura Reading check, to determine who created the arrows. The check failed, and so the PC didn't learn what he had hoped to - rather, the Aura Reading confirmed that it was indeed his brother who had crafted the arrows.</p><p></p><p>In this example of play, as in the first one, there is no deception and no hiding. There's just the narration of consequences of failed checks, where the stakes are transparent, being implicit in the situation as informed by the PC's backstory and goals.</p><p></p><p>D&D can be run in the same sort of fashion as I've described in this post: clear framing, clear stakes, clear consequences. And surprise is amply possible.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8697051, member: 42582"] This isn't true at all. When I GM, I surprise my players all the time. It doesn't require any hiding or deceiving. When I play, I find myself being surprised by my GM. Again, this doesn't require him hiding or deceiving. For instance, the last time that I ran a session of my group's Traveller campaign, there was a surprise: one of the NPCs who travels with the PCs on their starship had been performing experiments, implanting Alien (TM) material into a NPC in the sick bay. The player of the relevant PC knew that this NPC was a medical scientist with an interest in bioweapons research; and knew that the other NPC was in the sick bay; and knew that the PCs had been encountering Aliens. Nevertheless, when an Alien started running amok in the starship, the player was caught by surprise! No deception, no hiding, just framing. Another example, this one from Burning Wheel: a PC's backstory included that he had trained as a sorcerer with his brother, in their tower in the Abor-Alz, before the tower had been sacked by Orcs and his brother possessed by a Balrog. In play, the PC returned to the tower for the first time since then. The player declared that his PC searched the ruins looking for a half-completed magic item his PC had been working on as an apprentice. The Scavenging check failed, and so the PC didn't find what he was looking for; rather, in the ruins of what had been his brother's private workroom, he found a stand of elf-slaying Black Arrows. This was a surprise to the player - and it hinted that perhaps his brother had succumbed to evil [i]before[/i] he was possessed by the Balrog. But maybe someone else - perhaps an Orc - had created the arrows? So the player declared an Aura Reading check, to determine who created the arrows. The check failed, and so the PC didn't learn what he had hoped to - rather, the Aura Reading confirmed that it was indeed his brother who had crafted the arrows. In this example of play, as in the first one, there is no deception and no hiding. There's just the narration of consequences of failed checks, where the stakes are transparent, being implicit in the situation as informed by the PC's backstory and goals. D&D can be run in the same sort of fashion as I've described in this post: clear framing, clear stakes, clear consequences. And surprise is amply possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
All Aboard the Invisible Railroad!
Top