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<blockquote data-quote="Mort" data-source="post: 8697085" data-attributes="member: 762"><p>Nope. Interesting how you completely ignored the part of my post where I say the exact opposite of that.</p><p></p><p></p><p>Again, nope. Most of the time, shopping and laundry is just fluff kind of a fun riffing exercise for some groups though not my thing (though I would like to see [USER=97077]@iserith[/USER] 's shopping adventure. That looks like a blast).</p><p></p><p>No, Player choice is exactly what it sounds like. Do we go eliminate the goblins or go rat catching. Do we stop the hermit building the world ending machine or the vampire in his castle. If we pick one over the other, hopefully that makes the story different. And it wasn't just preplanned where there was actually only one choice.</p><p></p><p></p><p>Why not?</p><p></p><p>If you're playing a module then sure, the story is mostly written. But the players know that, have accepted it and are following along. Hopefully having fun because the module is good/being run well. Is that railroading, technically yes (though again I wouldn't say so because it's voluntary), but since it's accepted it's really just a linear, hopefully fun, path.</p><p></p><p>But not all D&D is run like that. It's not exactly hard to have a campaign where player choice drives the story along. It just means the DM doesn't have a fully pre owned path in mind</p><p></p><p></p><p></p><p></p><p>Jargon word salad?</p><p></p><p> Unwilling elimination of player choice. Please point out the jargon there. Or in the rest of the post for that matter, I really tried to be clear with no jargon other than, possibly, common gaming terms.</p><p></p><p>Edit: [USER=6684958]@bloodtide[/USER], what jargon did I use in the post you are referring to? The ONLY jargon I see is the term Railroading, and this is a thread about Railroading.</p><p></p><p>And word salad generally means impenetrable or incomprehensible nonsense. What part of my post qualifies as that?</p></blockquote><p></p>
[QUOTE="Mort, post: 8697085, member: 762"] Nope. Interesting how you completely ignored the part of my post where I say the exact opposite of that. Again, nope. Most of the time, shopping and laundry is just fluff kind of a fun riffing exercise for some groups though not my thing (though I would like to see [USER=97077]@iserith[/USER] 's shopping adventure. That looks like a blast). No, Player choice is exactly what it sounds like. Do we go eliminate the goblins or go rat catching. Do we stop the hermit building the world ending machine or the vampire in his castle. If we pick one over the other, hopefully that makes the story different. And it wasn't just preplanned where there was actually only one choice. Why not? If you're playing a module then sure, the story is mostly written. But the players know that, have accepted it and are following along. Hopefully having fun because the module is good/being run well. Is that railroading, technically yes (though again I wouldn't say so because it's voluntary), but since it's accepted it's really just a linear, hopefully fun, path. But not all D&D is run like that. It's not exactly hard to have a campaign where player choice drives the story along. It just means the DM doesn't have a fully pre owned path in mind Jargon word salad? Unwilling elimination of player choice. Please point out the jargon there. Or in the rest of the post for that matter, I really tried to be clear with no jargon other than, possibly, common gaming terms. Edit: [USER=6684958]@bloodtide[/USER], what jargon did I use in the post you are referring to? The ONLY jargon I see is the term Railroading, and this is a thread about Railroading. And word salad generally means impenetrable or incomprehensible nonsense. What part of my post qualifies as that? [/QUOTE]
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