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<blockquote data-quote="Thomas Shey" data-source="post: 8697500" data-attributes="member: 7026617"><p>Back in games where I've used random encounters, if the PCs actively sent out scouts and/or used magical techniques to determine what came ahead, I'd certainly generate the possible "random" encounters right then for the path options they had and report what they should see (of course random encounters outdoors could cover a world of things including "I just don't know what's in this area so I'll generate it when you get there" and "things actually do move around in this rough area so let's see if anything is wandering through as you are", and precautions are more useful with the first than the second, but it should matter to some degree with both.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8697500, member: 7026617"] Back in games where I've used random encounters, if the PCs actively sent out scouts and/or used magical techniques to determine what came ahead, I'd certainly generate the possible "random" encounters right then for the path options they had and report what they should see (of course random encounters outdoors could cover a world of things including "I just don't know what's in this area so I'll generate it when you get there" and "things actually do move around in this rough area so let's see if anything is wandering through as you are", and precautions are more useful with the first than the second, but it should matter to some degree with both. [/QUOTE]
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