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<blockquote data-quote="iserith" data-source="post: 8697536" data-attributes="member: 97077"><p>Yep, in my current game, if you successfully Track while traveling, the DM rolls twice on the random encounter check and you can choose the result. Random encounters are indicated if the DM rolls an 18 or better. The benefit is that you can now choose - do you want to take the lower number and avoid the encounter or the higher number because you're looking for trouble? I'll then describe the tracks after rolling on the table to determine what it is and the players can draw their own conclusions about the threat, possibly recalling lore to figure out what they're looking at. (A ranger in favored terrain of course gets some additional info.)</p><p></p><p>Same deal with druidcraft. If the players want to know what the weather will be tomorrow, no problem - I'll roll it right now. It can seriously matter to their planning if tomorrow has heavy rain, strong wind, or both, so this is a good option to have on hand.</p></blockquote><p></p>
[QUOTE="iserith, post: 8697536, member: 97077"] Yep, in my current game, if you successfully Track while traveling, the DM rolls twice on the random encounter check and you can choose the result. Random encounters are indicated if the DM rolls an 18 or better. The benefit is that you can now choose - do you want to take the lower number and avoid the encounter or the higher number because you're looking for trouble? I'll then describe the tracks after rolling on the table to determine what it is and the players can draw their own conclusions about the threat, possibly recalling lore to figure out what they're looking at. (A ranger in favored terrain of course gets some additional info.) Same deal with druidcraft. If the players want to know what the weather will be tomorrow, no problem - I'll roll it right now. It can seriously matter to their planning if tomorrow has heavy rain, strong wind, or both, so this is a good option to have on hand. [/QUOTE]
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