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<blockquote data-quote="Thomas Shey" data-source="post: 8697618" data-attributes="member: 7026617"><p>While I agree it applies, I don't think they're quite the same. The difference is that a random encounter system (at least if there's any real variety and/or an actual check to see if its is applied) keeps a GM who uses it rigorously honest; that isn't as much the case if you're just deciding because to one extent or another what the GM <em>wants</em> to happen is always in the background. He's not really going to entirely know himself in many cases why he decided an encounter now, and particularly <em>that</em> encounter (except of course when he does, but that makes it even less like a random encounter).</p><p></p><p>Honestly, scouting and scrying in these kind of situations can function as a sort of "saving throw against encounter" which is something that gives the players more meaningful choice, and is also often why GMs don't really want them to work unless the encounter is viewed as not really necessary in the first place.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8697618, member: 7026617"] While I agree it applies, I don't think they're quite the same. The difference is that a random encounter system (at least if there's any real variety and/or an actual check to see if its is applied) keeps a GM who uses it rigorously honest; that isn't as much the case if you're just deciding because to one extent or another what the GM [I]wants[/I] to happen is always in the background. He's not really going to entirely know himself in many cases why he decided an encounter now, and particularly [I]that[/I] encounter (except of course when he does, but that makes it even less like a random encounter). Honestly, scouting and scrying in these kind of situations can function as a sort of "saving throw against encounter" which is something that gives the players more meaningful choice, and is also often why GMs don't really want them to work unless the encounter is viewed as not really necessary in the first place. [/QUOTE]
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