Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
All Aboard the Invisible Railroad!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 8697652" data-attributes="member: 7026617"><p>I'm not convinced. It'd be true if all possible encounters were equally easy to detect and equally significant, but they're not. What's easy to spot in advance, the orc patrol marching cross country or the hidden basilisk in its lair? This is particularly an issue of advanced detection methods are a limited resource (like scrying) or are likely to be used more often in some circumstances (a general outdoor travel situation where sending a scout ahead is less likely to be perilous than doing the same thing in specifically enemy territory). In particular, when the detection isn't deterministic, with the GM its easy to parry success with trivial encounters and save the significant ones for failure.</p><p></p><p></p><p></p><p>Well, in practice, the more control the GM has, the less the players do that isn't, effectively, just granted them by the GM when he feels like it. Its hard to argue that isn't true.</p><p></p><p></p><p></p><p></p><p>It is, but it also changes the difficulty of the encounter, often non-trivially, so often GMs want to know one way or another in advance (if you set up the encounter and assume they'll know about it in advance and they don't, it can be a slaughter; have the opposite occur and its a cakewalk. Barring really hardcore let-the-chips-lay-where-they-land GMs and games, these are non-trivial concerns).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8697652, member: 7026617"] I'm not convinced. It'd be true if all possible encounters were equally easy to detect and equally significant, but they're not. What's easy to spot in advance, the orc patrol marching cross country or the hidden basilisk in its lair? This is particularly an issue of advanced detection methods are a limited resource (like scrying) or are likely to be used more often in some circumstances (a general outdoor travel situation where sending a scout ahead is less likely to be perilous than doing the same thing in specifically enemy territory). In particular, when the detection isn't deterministic, with the GM its easy to parry success with trivial encounters and save the significant ones for failure. Well, in practice, the more control the GM has, the less the players do that isn't, effectively, just granted them by the GM when he feels like it. Its hard to argue that isn't true. It is, but it also changes the difficulty of the encounter, often non-trivially, so often GMs want to know one way or another in advance (if you set up the encounter and assume they'll know about it in advance and they don't, it can be a slaughter; have the opposite occur and its a cakewalk. Barring really hardcore let-the-chips-lay-where-they-land GMs and games, these are non-trivial concerns). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
All Aboard the Invisible Railroad!
Top