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<blockquote data-quote="Medic" data-source="post: 8697987" data-attributes="member: 7035835"><p>I don't really have a stake in this ongoing discussion, since my GM style is totally different than the one which seems to be the subject of this thread, but I'll try to offer some perspective on this by taking the scenario and moving the furniture around such that the stakes are actually meaningful.</p><p></p><p>The player characters finish clearing out a dungeon and enter a room full of treasure, wherein they find a magic lever. The party's wizard casts identify on said lever, and relays to the rest of the group that it is a magic device that has an 80% chance of conjuring a legendary magic item, and a 20% chance of flat-out killing the rube that decided to pull it. Boldly, the rogue makes the attempt, dice are rolled, and seconds later she's a pile of gore because the DM rolled a 19 on the percentile in front of everybody; pure bad luck. All of the information they needed to make an informed decision was present, the unbiased truth was right there where everyone could see, and it will probably be remembered as a funny moment going forward.</p><p></p><p>Compare this against a similar scenario, where the wizard's spell only reveals "there is a chance of conjuring a legendary magic item, but a small chance of being killed." The rogue, plucky woman that she is, still makes the attempt - but the DM has already decided beforehand that no matter what he rolls, pulling the lever blows someone up. The chance of success was merely an illusion! The only way to avoid the DM's ploy was to not engage with it at all. It's incredibly spiteful to do this, and will likely lead to several weeks of polite discussion on EN World.</p><p></p><p>Ultimately, it's a matter of trust. The players trust that the GM will be a fair judicator that impartially interprets the outcomes of what their characters do instead of a despot that subjects the group to their will regardless of what actions they take.</p></blockquote><p></p>
[QUOTE="Medic, post: 8697987, member: 7035835"] I don't really have a stake in this ongoing discussion, since my GM style is totally different than the one which seems to be the subject of this thread, but I'll try to offer some perspective on this by taking the scenario and moving the furniture around such that the stakes are actually meaningful. The player characters finish clearing out a dungeon and enter a room full of treasure, wherein they find a magic lever. The party's wizard casts identify on said lever, and relays to the rest of the group that it is a magic device that has an 80% chance of conjuring a legendary magic item, and a 20% chance of flat-out killing the rube that decided to pull it. Boldly, the rogue makes the attempt, dice are rolled, and seconds later she's a pile of gore because the DM rolled a 19 on the percentile in front of everybody; pure bad luck. All of the information they needed to make an informed decision was present, the unbiased truth was right there where everyone could see, and it will probably be remembered as a funny moment going forward. Compare this against a similar scenario, where the wizard's spell only reveals "there is a chance of conjuring a legendary magic item, but a small chance of being killed." The rogue, plucky woman that she is, still makes the attempt - but the DM has already decided beforehand that no matter what he rolls, pulling the lever blows someone up. The chance of success was merely an illusion! The only way to avoid the DM's ploy was to not engage with it at all. It's incredibly spiteful to do this, and will likely lead to several weeks of polite discussion on EN World. Ultimately, it's a matter of trust. The players trust that the GM will be a fair judicator that impartially interprets the outcomes of what their characters do instead of a despot that subjects the group to their will regardless of what actions they take. [/QUOTE]
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