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<blockquote data-quote="Ovinomancer" data-source="post: 8698223" data-attributes="member: 16814"><p>About the same as when they think I've slipped up but I haven't. Like when they get ogres anyway because that's what the dice say just one time too many.</p><p></p><p>The argument that one way always fails and causes grief is unfounded. We can tell this because we have WotC APs, which have many moments that align to the OP, where the module tells you to engage in this kind of behavior. Heck, there's DMG advice about fudging that aligns here. So, if we assume that merely a large plurality run the game according to this advice, then there's a lot of games out there doing this. And they seem to be doing just fine. WotC, at least, continues to sell APs. So the idea that this approach always fails into acrimony is false on this account. Secondly, it doesn't even acknowledge that since the behavior is largely opaque to the players, that a run of bad dice behind the screen looks exactly like the kind of failure you're discussing here. Finally, discounting an approach because the overdone failure state has unfortunate characteristics is exactly like throwing stone whilst living in a glass house -- all game approaches fail at some level of degeneracy.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8698223, member: 16814"] About the same as when they think I've slipped up but I haven't. Like when they get ogres anyway because that's what the dice say just one time too many. The argument that one way always fails and causes grief is unfounded. We can tell this because we have WotC APs, which have many moments that align to the OP, where the module tells you to engage in this kind of behavior. Heck, there's DMG advice about fudging that aligns here. So, if we assume that merely a large plurality run the game according to this advice, then there's a lot of games out there doing this. And they seem to be doing just fine. WotC, at least, continues to sell APs. So the idea that this approach always fails into acrimony is false on this account. Secondly, it doesn't even acknowledge that since the behavior is largely opaque to the players, that a run of bad dice behind the screen looks exactly like the kind of failure you're discussing here. Finally, discounting an approach because the overdone failure state has unfortunate characteristics is exactly like throwing stone whilst living in a glass house -- all game approaches fail at some level of degeneracy. [/QUOTE]
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