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<blockquote data-quote="Thomas Shey" data-source="post: 8698937" data-attributes="member: 7026617"><p>This is a problem that, as I've noted, is reinforced by people who are used to the fact most systems are pretty much pants at providing a viable method to flee if things go wrong; barring games with an explicit separate escape mechanic set, it usually adds up to using the extent movement system to try and disengage, and there are enough things that are faster and better at handling terrain than at least some PCs that can be a loser. And of course people who have run into that even once in a serious problem imprint on the lesson that its better to fight until you die than get cut down as you run.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8698937, member: 7026617"] This is a problem that, as I've noted, is reinforced by people who are used to the fact most systems are pretty much pants at providing a viable method to flee if things go wrong; barring games with an explicit separate escape mechanic set, it usually adds up to using the extent movement system to try and disengage, and there are enough things that are faster and better at handling terrain than at least some PCs that can be a loser. And of course people who have run into that even once in a serious problem imprint on the lesson that its better to fight until you die than get cut down as you run. [/QUOTE]
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