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<blockquote data-quote="bloodtide" data-source="post: 8699389" data-attributes="member: 6684958"><p>Ok, so classic D&D had a rule that had it make sense for characters to avoid combat and even gave them a reward for doing so. Ok, that was YEARS ago. Modern D&D has no treasure for XP rule. In modern D&D the main way to get XP is by winning encounters.</p><p></p><p>So in the modern game, why do so many players have a near obsession with avoiding encounters and not playing the game?</p><p></p><p></p><p></p><p>Well, there are players there playing the game with me and having fun.</p><p></p><p>Well, not just you, but many are making the point that the whole point of "agency" is for the players to avoid encounters. That example has been used dozens of times. If the DM has unavoidable bandits outside of town: wrong. If the players use "agency" to avoid an encounter, that is the beast game ever....though nothing happens.</p><p></p><p></p><p>I might have lost your argument in the pages and pages. Maybe you can re post it? Or summarize it?</p><p></p><p></p><p>I don't think most players pick apart the game as much as you do. Most players are there to have fun. They don't really care to much about all that stuff. </p><p></p><p>Though three of the same plot hooks is not railroading</p><p></p><p>My question was about how the DM could only take action after they asked the players for permission first.</p><p></p><p></p><p>They are not, that is why the railroad is invisible in the first place.</p><p></p><p></p><p>Odd example.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8699389, member: 6684958"] Ok, so classic D&D had a rule that had it make sense for characters to avoid combat and even gave them a reward for doing so. Ok, that was YEARS ago. Modern D&D has no treasure for XP rule. In modern D&D the main way to get XP is by winning encounters. So in the modern game, why do so many players have a near obsession with avoiding encounters and not playing the game? Well, there are players there playing the game with me and having fun. Well, not just you, but many are making the point that the whole point of "agency" is for the players to avoid encounters. That example has been used dozens of times. If the DM has unavoidable bandits outside of town: wrong. If the players use "agency" to avoid an encounter, that is the beast game ever....though nothing happens. I might have lost your argument in the pages and pages. Maybe you can re post it? Or summarize it? I don't think most players pick apart the game as much as you do. Most players are there to have fun. They don't really care to much about all that stuff. Though three of the same plot hooks is not railroading My question was about how the DM could only take action after they asked the players for permission first. They are not, that is why the railroad is invisible in the first place. Odd example. [/QUOTE]
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