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<blockquote data-quote="bloodtide" data-source="post: 8699516" data-attributes="member: 6684958"><p>It's the example all ways given: the players avoid and run from any encounter. Then they brag about it-"yea, the DM had an encounter planned, be we showed him...HA....we ;picked the south road and nothing happened!"</p><p></p><p></p><p></p><p>Ok, for this vague statement, it's not the only way.</p><p></p><p></p><p>Well, because I'm not talking about agency, I'm talking about accepted deception.</p><p></p><p></p><p></p><p>Right, I said that ONE person who hates surprise parties....well, just leave them alone. Everyone else, surprise them.</p><p></p><p></p><p>If I said what I want the players "to think" it would be "not much" or "nothing much".</p><p></p><p></p><p>I doubt the forum rules will allow this, so skip.</p><p></p><p>No? Are you a parent? Good parents pre approve such things when possible. </p><p></p><p></p><p></p><p>Well, no, that is what your talking about. I'm talking about a person tricked into a railroaded game....and they have fun. And even if they found out, they could still accept they had fun. </p><p></p><p></p><p>Not so. There are plenty of "stealth" sci fi movies and country music that don't "look or sound" like "what people think". </p><p></p><p></p><p>Some will like it, some will hate forever.....I concentrate on the ones who liked it.</p><p></p><p>Story Time: So a couple weeks ago a D&D group of young players wanted to play a spelljammer campagin after all the hype. They posted an add at the libiary and got no responses. This is a group that would agree with much that you have said. But they really wanted to play spelljammer. So......they come to me. Needless to say we agree on nothing...except we all play D&D. They ask me to DM. I mention our play styles don't match, they say they want to play. They want to know what kind of game it will be and do a whole "session 0" thing. I refuse to tell them anything and have them make clueless berk groundling characters. </p><p></p><p>That was in the recent past. And the game is still going on. The game is a pure railroad...and "worse" things(to them anyway). And yet...they are all still in the game. They have so much fun every week, and can't wait to come back for more. It's too soon to say if any of them might learn the truth or if they will have to stay deceived forever. They are down right amazed how fun the game is, as they have heard lots of "horror stories" (mostly true, but often told with word salad jargon that they like). So the game rolls on, and they will likely never know. I've even slyly mentioned they are riding The Great Space Coaster(though they are all WAY to young to know of that show), but as long as they don't hear the trigger jargon buzz word "railroad", they are clueless.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8699516, member: 6684958"] It's the example all ways given: the players avoid and run from any encounter. Then they brag about it-"yea, the DM had an encounter planned, be we showed him...HA....we ;picked the south road and nothing happened!" Ok, for this vague statement, it's not the only way. Well, because I'm not talking about agency, I'm talking about accepted deception. Right, I said that ONE person who hates surprise parties....well, just leave them alone. Everyone else, surprise them. If I said what I want the players "to think" it would be "not much" or "nothing much". I doubt the forum rules will allow this, so skip. No? Are you a parent? Good parents pre approve such things when possible. Well, no, that is what your talking about. I'm talking about a person tricked into a railroaded game....and they have fun. And even if they found out, they could still accept they had fun. Not so. There are plenty of "stealth" sci fi movies and country music that don't "look or sound" like "what people think". Some will like it, some will hate forever.....I concentrate on the ones who liked it. Story Time: So a couple weeks ago a D&D group of young players wanted to play a spelljammer campagin after all the hype. They posted an add at the libiary and got no responses. This is a group that would agree with much that you have said. But they really wanted to play spelljammer. So......they come to me. Needless to say we agree on nothing...except we all play D&D. They ask me to DM. I mention our play styles don't match, they say they want to play. They want to know what kind of game it will be and do a whole "session 0" thing. I refuse to tell them anything and have them make clueless berk groundling characters. That was in the recent past. And the game is still going on. The game is a pure railroad...and "worse" things(to them anyway). And yet...they are all still in the game. They have so much fun every week, and can't wait to come back for more. It's too soon to say if any of them might learn the truth or if they will have to stay deceived forever. They are down right amazed how fun the game is, as they have heard lots of "horror stories" (mostly true, but often told with word salad jargon that they like). So the game rolls on, and they will likely never know. I've even slyly mentioned they are riding The Great Space Coaster(though they are all WAY to young to know of that show), but as long as they don't hear the trigger jargon buzz word "railroad", they are clueless. [/QUOTE]
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