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<blockquote data-quote="EricNoah" data-source="post: 2363127" data-attributes="member: 4"><p>Well this is where the name "prestige class" is a bit of a misnomer; it functions like one because you can't take level 1 of this class without having levels in another class, but otherwise it's kind of like a base class. And along with the promise of future power is the perception that they actually gain some immediate power (partially this is the "moral support" aspect of a cult -- if others are engaged in the behavior, it seems less "wrong" and you achieve more "courage" to help you do these activities that you would otherwise be too cowardly to do; but also something that goes along with a slight change of personality -- a feeling of confidence that comes with knowing a secret that the common man doesn't know). </p><p></p><p>Another idea: Maybe low-level cultists should become resistant to the mind-affecting spells of non-cultists? So they can't be easily swayed by the magic of non-believers?</p><p></p><p>Ooh, another idea -- when groups of cultists are together, they can achieve a little more. So for example, a gang of 6 or more cultists can, together, cast a stronger version of a spell-like ability they share in common. Let's say it's Cause Fear: if they all expend their daily use together, something special happens (what? I'm not exactly sure -- it can affect either many more targets, or affect a tougher target by increasing the DC or somesuch).</p></blockquote><p></p>
[QUOTE="EricNoah, post: 2363127, member: 4"] Well this is where the name "prestige class" is a bit of a misnomer; it functions like one because you can't take level 1 of this class without having levels in another class, but otherwise it's kind of like a base class. And along with the promise of future power is the perception that they actually gain some immediate power (partially this is the "moral support" aspect of a cult -- if others are engaged in the behavior, it seems less "wrong" and you achieve more "courage" to help you do these activities that you would otherwise be too cowardly to do; but also something that goes along with a slight change of personality -- a feeling of confidence that comes with knowing a secret that the common man doesn't know). Another idea: Maybe low-level cultists should become resistant to the mind-affecting spells of non-cultists? So they can't be easily swayed by the magic of non-believers? Ooh, another idea -- when groups of cultists are together, they can achieve a little more. So for example, a gang of 6 or more cultists can, together, cast a stronger version of a spell-like ability they share in common. Let's say it's Cause Fear: if they all expend their daily use together, something special happens (what? I'm not exactly sure -- it can affect either many more targets, or affect a tougher target by increasing the DC or somesuch). [/QUOTE]
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