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General Tabletop Discussion
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All About Skill Challenges
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<blockquote data-quote="darjr" data-source="post: 4838360" data-attributes="member: 52905"><p>I love mixed mode encounters, combat concurrent with a skill challenge.</p><p></p><p>Out side of combat I run them much as I've ever run non combat encounters. However now I have a framework to hang them on and figure out XP.</p><p></p><p>I'll describe the situation and try to subtly show, not tell, the players what is going on and how they might affect things. Then ask them what they are going to do. To provide some tension if they don't act I'd start to move on and describe what goes on during their inaction.</p><p></p><p>I'd allow for creative use of other skills or out of the box thinking. For instance, in one challenge, where the players had to use endurance to hold their breath and athletics to swim going through submerged catacombs, a player used the water breathing ritual to short out much of it.</p><p></p><p>I would not tell them they are in one, nor if they succeeded. I'd show the consequences of their actions.</p></blockquote><p></p>
[QUOTE="darjr, post: 4838360, member: 52905"] I love mixed mode encounters, combat concurrent with a skill challenge. Out side of combat I run them much as I've ever run non combat encounters. However now I have a framework to hang them on and figure out XP. I'll describe the situation and try to subtly show, not tell, the players what is going on and how they might affect things. Then ask them what they are going to do. To provide some tension if they don't act I'd start to move on and describe what goes on during their inaction. I'd allow for creative use of other skills or out of the box thinking. For instance, in one challenge, where the players had to use endurance to hold their breath and athletics to swim going through submerged catacombs, a player used the water breathing ritual to short out much of it. I would not tell them they are in one, nor if they succeeded. I'd show the consequences of their actions. [/QUOTE]
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