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General Tabletop Discussion
*Pathfinder & Starfinder
All About Skill Challenges
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<blockquote data-quote="Lord Pendragon" data-source="post: 4838563" data-attributes="member: 707"><p>I ran my first skill challenge last week, which I think went fairly well. I decided that rather than try and coax the PCs into a transparent version, I'd go with the Mini-Game approach, which seemed to work fairly well.</p><p></p><p>I announced the Skill Challenge, along with the objective of the challenge and the penalty for failure. I then left it to the players to determine what skill they would use, and how that would work towards the stated objective. The only catch was that each PC was only allowed to use each skill once. Naturally most of them tried to find a way to use their best skill in a creative way to work towards the goal.</p><p></p><p>I was pleased with the challenge overall. It allowed each PC to come up with his or her own way of justifying their favorite skill, and some of the rationales were very entertaining, as well as prompting some fun RP as they acted them out.</p><p></p><p>I'm finding the most challenging part of designing a skill challenge is incorporating combat into the scenario. The combat needs to be necessary, but not so lethal that the PCs feel they need to focus on it exclusively as opposed to making relevant skill checks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 4838563, member: 707"] I ran my first skill challenge last week, which I think went fairly well. I decided that rather than try and coax the PCs into a transparent version, I'd go with the Mini-Game approach, which seemed to work fairly well. I announced the Skill Challenge, along with the objective of the challenge and the penalty for failure. I then left it to the players to determine what skill they would use, and how that would work towards the stated objective. The only catch was that each PC was only allowed to use each skill once. Naturally most of them tried to find a way to use their best skill in a creative way to work towards the goal. I was pleased with the challenge overall. It allowed each PC to come up with his or her own way of justifying their favorite skill, and some of the rationales were very entertaining, as well as prompting some fun RP as they acted them out. I'm finding the most challenging part of designing a skill challenge is incorporating combat into the scenario. The combat needs to be necessary, but not so lethal that the PCs feel they need to focus on it exclusively as opposed to making relevant skill checks. :confused: [/QUOTE]
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