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General Tabletop Discussion
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All About Skill Challenges
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<blockquote data-quote="moxcamel" data-source="post: 5435715" data-attributes="member: 67954"><p>Let's take the first one, since to me that one seems the most interesting. Off the top of my head, it seems like the following skills might come in handy:</p><p></p><p>Nature - successful checks might indicate that one of the ingredients is found. Heal can also take on this role. (maybe give a max number of successes on Nature, and a max number on Heal)</p><p></p><p>Stealth - a party of hostile lizard folk must be avoided so the party can pass through to an area known to contain one of the rarer ingredients. Failure means a fight, possibly alienating the lizard folk for future assistance.</p><p></p><p>Diplomacy - if an encounter with the lizard folk seems unavoidable, this one might come in handy. Along with Bluff, Intimidate, and Insight.</p><p></p><p>Endurance - The general will be dead in 3 days time, so the party will be foraging day and night right up to the last minute. Failure on endurance checks means lost time or some other penalty.</p><p></p><p>So just based on this skill list, you've got the makings for a good extended skill challenge. The PCs will be spending the better part of 3 days and nights out in the forest trying to gather ingredients. Maybe have some mini encounters to break things up a bit (bonus points if you can work the outcome of these encounters into your skill challenge), but in the end they will either succeed and the general lives, or they will fail and he dies. This brings on all sorts of opportunities for interesting encounters either way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="moxcamel, post: 5435715, member: 67954"] Let's take the first one, since to me that one seems the most interesting. Off the top of my head, it seems like the following skills might come in handy: Nature - successful checks might indicate that one of the ingredients is found. Heal can also take on this role. (maybe give a max number of successes on Nature, and a max number on Heal) Stealth - a party of hostile lizard folk must be avoided so the party can pass through to an area known to contain one of the rarer ingredients. Failure means a fight, possibly alienating the lizard folk for future assistance. Diplomacy - if an encounter with the lizard folk seems unavoidable, this one might come in handy. Along with Bluff, Intimidate, and Insight. Endurance - The general will be dead in 3 days time, so the party will be foraging day and night right up to the last minute. Failure on endurance checks means lost time or some other penalty. So just based on this skill list, you've got the makings for a good extended skill challenge. The PCs will be spending the better part of 3 days and nights out in the forest trying to gather ingredients. Maybe have some mini encounters to break things up a bit (bonus points if you can work the outcome of these encounters into your skill challenge), but in the end they will either succeed and the general lives, or they will fail and he dies. This brings on all sorts of opportunities for interesting encounters either way. :) [/QUOTE]
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