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<blockquote data-quote="Loincloth of Armour" data-source="post: 5435932" data-attributes="member: 28201"><p>Failure:</p><p></p><p>PCs get the wrong ingredients. The NPC is healed, but permanently crippled. He's still part of the campaign, but the failure of the PCs is forever staring them in the face.</p><p></p><p>PCs get what they think are the right ones, but upon return they find out they do not work. Further adventuring is required.</p><p></p><p>PCs can not find the ingredients, but stumble upon a swamp witch who is willing to part with the ingredients. However, she has a price they might not be willing to pay...</p><p></p><p>As stated by others, price goes up.</p><p></p><p>Lizardfolk ask for some land as well as gold. And they're not willing to budge on the land issue.</p><p></p><p>The lizardfolk don't really care about what may happen to the NPC. They tell the PCs to come back later. PCs must do something to convince the lizardfolk of the immediate need.</p><p></p><p>Lizardfolk have used up the amount of ingredients they have on hand. Tell the PCs where they can get some more, but won't help them get it.</p><p></p><p>PCs antagonize elements of the lizardfolk tribe. They get the ingredients, but the failure will cause future problems for the region.</p><p></p><p>PCs finally get the ingredients, but at the cost of a significant amount of time. The NPC is permanently crippled (as above).</p><p></p><p>The PCs need to promise something that doesn't directly affect them (trading rights, land usage, no farming by humans during the lizardfolk holy periods, etc), but that ticks off their base of operations. NPCs don't like the deal and will hold a grudge against the PCs for agreeing to it.</p></blockquote><p></p>
[QUOTE="Loincloth of Armour, post: 5435932, member: 28201"] Failure: PCs get the wrong ingredients. The NPC is healed, but permanently crippled. He's still part of the campaign, but the failure of the PCs is forever staring them in the face. PCs get what they think are the right ones, but upon return they find out they do not work. Further adventuring is required. PCs can not find the ingredients, but stumble upon a swamp witch who is willing to part with the ingredients. However, she has a price they might not be willing to pay... As stated by others, price goes up. Lizardfolk ask for some land as well as gold. And they're not willing to budge on the land issue. The lizardfolk don't really care about what may happen to the NPC. They tell the PCs to come back later. PCs must do something to convince the lizardfolk of the immediate need. Lizardfolk have used up the amount of ingredients they have on hand. Tell the PCs where they can get some more, but won't help them get it. PCs antagonize elements of the lizardfolk tribe. They get the ingredients, but the failure will cause future problems for the region. PCs finally get the ingredients, but at the cost of a significant amount of time. The NPC is permanently crippled (as above). The PCs need to promise something that doesn't directly affect them (trading rights, land usage, no farming by humans during the lizardfolk holy periods, etc), but that ticks off their base of operations. NPCs don't like the deal and will hold a grudge against the PCs for agreeing to it. [/QUOTE]
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