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General Tabletop Discussion
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all actions are equal; some are just more equal
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<blockquote data-quote="Deset Gled" data-source="post: 475240" data-attributes="member: 7808"><p>Here's part of a little visualization bit that I posted before. At the time, it was meant to help understand some stuff about why different movements cause AoOs.</p><p></p><p>[repost]</p><p></p><p>It may be more confusing than helpful, but here's an (incomplete) idea of how I view some of the action options in rounds. Consider an action to be a space along time. Visually:</p><p></p><p>XXXXXXXXXXXX</p><p>A players turn</p><p></p><p>Next, consider a move equivalent action to take up about 1/3 of the characters round, and a standard (or partial) action to take up 2/3. A full round action takes up about 5/6 of the round. A 5 foot step would take up 1/12 or a round. Things that are free actions don't take up any time, as they are considered to be happening at the same time a different action is taking place (like pulling a sword out of a sheath while you walk towards an enemy). Visually:</p><p></p><p>A move followed by a standard action:</p><p>XXXX|XXXXXXXX</p><p>Move|standard action</p><p></p><p>A full attack followed by a 5 foot step:</p><p>XXXXXXXXXX|X|X</p><p>Full Attack|5' Step|Leftover time</p><p></p><p>A double move:</p><p>XXXX|XXXX|XXXX</p><p>Move|Move|Leftover time</p><p></p><p>The real significance of this visualization is that it shows that when you do a double move or a 5 foot step, there's some time in the round that isn't directly accounted for with the actions stated. This extra time is why the double move and 5 foot step don't draw attacks of opportunity; the character takes time to pay attention and wait for an opportunity to do their move rather than move recklessly and give others that opportunity.</p><p></p><p>[/repost]</p><p></p><p>I hope this helps you out a bit. I've changed some of the fractions involved a bit since the first time I posted this, because I think that the ones here show it a bit better, but I advise you to not get hung up with them. The system of rounds is really meant to just be an abstraction of time. Visualizations are a way that some people like me deal with it, but the pictures are still only abstractions.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 475240, member: 7808"] Here's part of a little visualization bit that I posted before. At the time, it was meant to help understand some stuff about why different movements cause AoOs. [repost] It may be more confusing than helpful, but here's an (incomplete) idea of how I view some of the action options in rounds. Consider an action to be a space along time. Visually: XXXXXXXXXXXX A players turn Next, consider a move equivalent action to take up about 1/3 of the characters round, and a standard (or partial) action to take up 2/3. A full round action takes up about 5/6 of the round. A 5 foot step would take up 1/12 or a round. Things that are free actions don't take up any time, as they are considered to be happening at the same time a different action is taking place (like pulling a sword out of a sheath while you walk towards an enemy). Visually: A move followed by a standard action: XXXX|XXXXXXXX Move|standard action A full attack followed by a 5 foot step: XXXXXXXXXX|X|X Full Attack|5' Step|Leftover time A double move: XXXX|XXXX|XXXX Move|Move|Leftover time The real significance of this visualization is that it shows that when you do a double move or a 5 foot step, there's some time in the round that isn't directly accounted for with the actions stated. This extra time is why the double move and 5 foot step don't draw attacks of opportunity; the character takes time to pay attention and wait for an opportunity to do their move rather than move recklessly and give others that opportunity. [/repost] I hope this helps you out a bit. I've changed some of the fractions involved a bit since the first time I posted this, because I think that the ones here show it a bit better, but I advise you to not get hung up with them. The system of rounds is really meant to just be an abstraction of time. Visualizations are a way that some people like me deal with it, but the pictures are still only abstractions. [/QUOTE]
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