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<blockquote data-quote="dbm" data-source="post: 4771075" data-attributes="member: 8014"><p>Here's how I would do it personally:</p><p></p><p>====== Created Using Wizards of the Coast DDI Character Builder ======</p><p>TURTLE WIZARD, level 1</p><p>Human, Wizard</p><p>Arcane Implement Mastery: Staff of Defense</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 14, Dex 13, Int 18, Wis 13, Cha 12.</p><p></p><p>Starting Ability Scores</p><p>Str 8, Con 14, Dex 13, Int 16, Wis 13, Cha 12.</p><p></p><p></p><p>AC: 18 Fort: 13 Reflex: 15 Will: 14</p><p>HP: 24 Surges: 8 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Nature, Arcana, Religion, Diplomacy, History.</p><p></p><p>FEATS</p><p>1: Ritual Caster</p><p>1: Armor Proficiency (Leather)</p><p>1: Staff Fighting</p><p></p><p>POWERS</p><p>1, At-Will: Thunderwave</p><p>1, At-Will: Magic Missile</p><p>1, Encounter: Icy Terrain</p><p>1, Daily: Flaming Sphere</p><p>Spellbook: Sleep</p><p>1, At-Will: Scorching Burst</p><p></p><p>ITEMS</p><p>Spellbook, Adventurer's Kit, Quarterstaff, Simbul's Conversion, Comprehend Languages, Tenser's Floating Disk, Leather Armor</p><p>====== Created Using Wizards of the Coast DDI Character Builder ======</p><p></p><p>This character can take it, but can't dish it in a fight. At Level 2 take Melee Training to even that up. If you're playing Forgotten Realms, come from Thay for another 4hp too.</p><p></p><p>This is one of my favourite wizard builds. It could probably be min-maxed further if you wanted too, but I think this build is playable without guilt.</p><p></p><p>Cheers</p><p>Dan</p></blockquote><p></p>
[QUOTE="dbm, post: 4771075, member: 8014"] Here's how I would do it personally: ====== Created Using Wizards of the Coast DDI Character Builder ====== TURTLE WIZARD, level 1 Human, Wizard Arcane Implement Mastery: Staff of Defense FINAL ABILITY SCORES Str 8, Con 14, Dex 13, Int 18, Wis 13, Cha 12. Starting Ability Scores Str 8, Con 14, Dex 13, Int 16, Wis 13, Cha 12. AC: 18 Fort: 13 Reflex: 15 Will: 14 HP: 24 Surges: 8 Surge Value: 6 TRAINED SKILLS Nature, Arcana, Religion, Diplomacy, History. FEATS 1: Ritual Caster 1: Armor Proficiency (Leather) 1: Staff Fighting POWERS 1, At-Will: Thunderwave 1, At-Will: Magic Missile 1, Encounter: Icy Terrain 1, Daily: Flaming Sphere Spellbook: Sleep 1, At-Will: Scorching Burst ITEMS Spellbook, Adventurer's Kit, Quarterstaff, Simbul's Conversion, Comprehend Languages, Tenser's Floating Disk, Leather Armor ====== Created Using Wizards of the Coast DDI Character Builder ====== This character can take it, but can't dish it in a fight. At Level 2 take Melee Training to even that up. If you're playing Forgotten Realms, come from Thay for another 4hp too. This is one of my favourite wizard builds. It could probably be min-maxed further if you wanted too, but I think this build is playable without guilt. Cheers Dan [/QUOTE]
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