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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1771574" data-attributes="member: 6584"><p>Ramblings:</p><p></p><p>If you're going to be spending a lot of time outdoors, I'd consider looking at the mounted combat chain - can really help with the mobility and hurting power. Consider leadership for a better mount. Obviously not a lot of use if it's all going to be city based or dungeon crawling.</p><p></p><p>If you're the only fighter, then I'd aim at building up to spring attack by about level 8 or so. You'll start running into all sorts of monsters that you won't want to be taking full attacks from - certainly not if the rest of the party is staying out of reach... Being able to dart in, hit them once, really hard, and then back off is a great ability. Can be useful at lower levels, where you don't have an extra attack to lose.</p><p></p><p>I'd steer clear of focusing on one weapon. Possibly go for quickdraw and a whole variety of weapons... right tool for the right job. I'd include a two handed weapon, 1 handed, shield, reach weapon, spiked armour for grapples and a bow for starters... just make sure you're strong enough to lug it all round.</p><p></p><p>At first level, I think sword and shield wins out over 2 handed weapons. The extra AC is really nice and most creatures are just overkilled by a greatsword!</p><p></p><p>Some feats:</p><p>1- Power Attack, Cleave, Quickdraw</p><p>2- Point Blank Shot</p><p>3- Rapid Shot</p><p>4- Dodge</p><p>5- </p><p>6- Mobility, Spring attack</p><p></p><p>From here you could head in many directions. Whirlwind attack could be nice if you fight a lot of weaker stuff?</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1771574, member: 6584"] Ramblings: If you're going to be spending a lot of time outdoors, I'd consider looking at the mounted combat chain - can really help with the mobility and hurting power. Consider leadership for a better mount. Obviously not a lot of use if it's all going to be city based or dungeon crawling. If you're the only fighter, then I'd aim at building up to spring attack by about level 8 or so. You'll start running into all sorts of monsters that you won't want to be taking full attacks from - certainly not if the rest of the party is staying out of reach... Being able to dart in, hit them once, really hard, and then back off is a great ability. Can be useful at lower levels, where you don't have an extra attack to lose. I'd steer clear of focusing on one weapon. Possibly go for quickdraw and a whole variety of weapons... right tool for the right job. I'd include a two handed weapon, 1 handed, shield, reach weapon, spiked armour for grapples and a bow for starters... just make sure you're strong enough to lug it all round. At first level, I think sword and shield wins out over 2 handed weapons. The extra AC is really nice and most creatures are just overkilled by a greatsword! Some feats: 1- Power Attack, Cleave, Quickdraw 2- Point Blank Shot 3- Rapid Shot 4- Dodge 5- 6- Mobility, Spring attack From here you could head in many directions. Whirlwind attack could be nice if you fight a lot of weaker stuff? [/QUOTE]
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